L.G.C. |Reviews| — Shadowrun: Dragonfall

This week your intrepid heroes click on grids, wait our turn, and TBSRPGOMGWTFBBQ all the thing!


 Scale:

– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies 


Game: Shadowurn Returns: Dragonfall

Webzone: http://harebrained-schemes.com/shadowrun/

Devel: Harebrained Schemes

Engine: Unity

Price: $19.99 (base game) + $14.99 (Dragonfall)

Wazzat: In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down – and when they finally did, the event became known as the Dragonfall.


Makes with the working

V-

J-

P-


Total-


Shiny / Sounds

V-

  • FORCED had better graphics

J-

P-

  • Animations are a bit floaty.


Total-


Control

V-

J-

P-

  • UI is more than a little touch-screen oriented.


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FUN

V-

  • I’m sorry but conflict does not work that way. I’ve worked as a bouncer on two continents and guess what. They don’t take turns.

J-

  • I like it.   Its like a retarded up version of actual Shadowrun Rules

  • Admittedly, this might be my tabletop nostalgia talking

P-

  • Without the Dragonfall expansion it’d only get 2 chairs on the fun.

  • Combat feels so very shallow. Even Fallout 1 & 2 in 97/98 had a much more visceral combat experience. Spells might as well be spitballs shot out of a straw.


Total-


Final – 

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