This week your intrepid heroes play with a Gravity Gun, install 3000MB of RAM, and summon magic legs.
Game: Blinding Dark
Webzone: http://www.blindingdark.com/
Buy: http://store.steampowered.com/news/?appids=303870
Devel: Games Hut
Engine: Unity
Price: $/€ 9.99
Wazzat: “Blinding Dark is a First Person Adventure horror game. Complete puzzles, collect items and power-ups, fight enemies and do your best to manage the very thin resources you have at your disposal to uncover terrible secrets.”
Makes with the working
V-
I’ve unlocked 15/18 achievements in 12min.
Might want to sort that time tracking.
Does not work in offline mode
J-
Busted my multimonitor setup. New rule, every time I need to open up the prefs file in a unity game to fix this resolution issue, minus two chairs. Its 2014 guys
Sound is busted on first run
P-
Oh look, it attempted to fullscreen into both my monitors!
Haven’t seen that happen with a Unity game since last week.
Pushing CTRL or SHIFT makes the game glitch out so bad I end up on the non-navmeshed part of the map
Which, since they force you to duck to progress at one point, means I couldn’t get beyond the first level.
Friday’s update fixed none of the really pressing issues.
Total-
Shiny / Sounds
V-
Look down, you’re hover dancing.
Surprised Frictional hasn’t lawyered up about that shot-for-shot Amnesia opening.
It’s not bad looking (considering Unity) but again, Amnesia.
J-
Like most shit unity games, sound is busted on the first run
Lighting in this game is completely fucked. If you turn around, there will be a full second delay before the lighting re-adjusts. Makes the room look very trippy
Also, some squares won’t even be light. Really harms your suspension of disbelief
The Sonic palette leaves much to be desired
P-
I like how if you look at a movable object in a certain angle the camera immediately makes it look like your character inhaled a bunch of cocaine.
They solved the “old and stiff character” by making more “active”
What that means is that now, if you look down, you’ll see your character floating around like a light breeze keeps waving him around.
Total-
Control
V-
Gerbil sensitivity was hella high but workable /w the hardware adjusty buttons.
J-
What venn said
P-
Mouse sensitivity is all over the place and you’re not given an option to lower it.
In fact, you’re not given any options to change ANYTHING when it comes to controls.
Which, in turn, means that since I play with the directional arrow keys, I could only move forwards and backwards.
The update did introduce rebindable controls, 1 chair.
Total-
FUN?
V-
Remember how I mentioned the hover legs? Well, that was the first thing I noticed and in a horror game you should not have
running around in your brain organ the entire time.
J-
This game really, really struggles to make me give a shit about anything that’s happening
The atmosphere is shit
When I ran into the first ghost, I wasn’t scared. My first thought was “where the fuck is my proton pack”
P-
Well, most of the points I could make to justify the score I’m giving this game have already been made by these two lovely pieces of man-meat
But I will still add a little something extra:
It’s quite obvious they copy-pasted some features of the Penumbra engine (given that it was open sauced and all that). Unfortunately, they failed miserably in their implementation.
Total-
Verdict-