Handegg comes to Steam! Linuxgames call it quits, Skullgirls visits EVO, and Pedro gets shite-hammered. Then Postal 2 faces our CHAIRQUISITION! All this, plus your hate mail.
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Links
Steam
- http://runningwithscissors.com/main/index.php?topic=2325
- http://store.steampowered.com/news/?appids=346010
- http://store.steampowered.com/app/372030/?snr=1_7_7_230_150_1
- http://store.steampowered.com/app/370090/
- http://store.steampowered.com/app/347820/?snr=1_7_7_230_150_1
- http://store.steampowered.com/app/385270/?snr=1_7_7_230_150_1
- https://twitter.com/flibitijibibo/status/620729506123370496
- http://store.steampowered.com/app/387090/
- https://plus.google.com/+RenaudLepage/posts/4vbfnSgdvEw
News
- https://devtalk.nvidia.com/default/topic/856253/unix-graphics-announcements-and-news/new-kernel-module-source-layout-for-nvidia-linux-kernel-modules/
- http://www.linuxgames.com/archives/19522#comments
- http://kotaku.com/the-death-of-flash-is-coming-and-not-everyones-happy-1717824387
- http://gamasutra.com/blogs/ChrisChung/20150713/248291/Postmortem_Chris_Chungs_Catlateral_Damage.php
- http://arstechnica.com/gaming/2015/07/doomception-how-modders-got-doom-to-run-inside-of-doom/
- https://xoreos.org/blog/2015/07/10/dragon-age-models-and-areas/
- https://www.gog.com/game/volgarr_the_viking
- http://nighttrap.azurewebsites.net/
- https://github.com/DaveVoyles/Night-Trap
Review
Hate Mail
Special thanks to our patreons:
- Gaius
- Patrik
- Michael
Steam News:
Colour key: Venn Jordan Pedro
Postal2
http://runningwithscissors.com/main/index.php?topic=2325
- All things considered it’s kinda amazeballs that something this old still runs on a modern distro.
- We’re not exactly known for our backwards compatibility.
- Steam Runtime and the wonders of statically linked libraries.
- 12 years later!
- Better now than later.
Besiege 0.10
http://store.steampowered.com/news/?appids=346010
- It’s shaping up to be a game that I’ll very much enjoy to play with… when it’s done.
- You can easly download other people’s machines, neat!
- Five new levels
- and hey, grenades.
Starship Rubicon
http://store.steampowered.com/app/372030/?snr=1_7_7_230_150_1
- “pixel art remixed with NASA photographs”
- Wow, much budget. Very art design
- The price on Brad is a bit high here, for what is ultimately a procedurally generated asteroids game.
- The game seems very well put together, but I’m not sure it’s worth 12 bucks
- Asteroids meets FTL.
Gooooooooooooooooooal
http://store.steampowered.com/app/370090/
- YES, Finally a great game of FOOTBALL!
Greedy Car Thieves
http://store.steampowered.com/app/347820/?snr=1_7_7_230_150_1
- I remember wasting hours and hours playing the copy of GTA2 my uncle bought me for PC.
- And this is basically a modernized version of it done in unity.
- Could be fun for a playas
- Seriously, I remember when this game way called GCT.
- Looks like they took the last build from a few years ago and slapped it on the Steam.
- Yeah, it’s still using SDL 1.2.
- Setting it to fullscreen at 1080p will disable whatever monitor it’s not on.
- I played it for a bit, found a single other player that joined the server I was on and left within 5 minutes.
- So it’s GTA2 on a budget since multiplayer is empty sauce.
Jet Racing Extreme
http://store.steampowered.com/app/385270/?snr=1_7_7_230_150_1
- “All the junk littering the track is there to kill you, and just about every button on the controller is designed to make you smash into the debris.” – Hardcore Gamer
- I’m not sure how to interpret this quote. This is such a vague statement that it could easily be applied as a compliment or criticism of the game
- I’m pretty sure that was exactly its original intent.
- Well on Linux it means the control map is completely borked.
- I’m not sure how to interpret this quote. This is such a vague statement that it could easily be applied as a compliment or criticism of the game
- So… Wasn’t this free just a few weeks ago?
- Yes it is, Brad! Yes it is: http://srj-studio.itch.io/jet-racing-extreme
- Will trade for guide http://steamcommunity.com/app/385270/discussions/0/541906348035992798/
Dust: DualShock 4
https://twitter.com/flibitijibibo/status/620729506123370496
- If the navi character’s voice comes out of the controller speaker, I’m liable to throw that fucker into a wall
- Seems like flibit has been busy.
- Over the week he has introduced special functions of the DualShock 4 to a number of his Linux ports.
- Tested it out with mine. The lightbar thingy works. I’m actually impressed at how good the ds4 is, even over bluetooth
- Doesn’t look like the prompts were in the latest update I got. Oh well
Dungeon Master Visual Aid
http://store.steampowered.com/app/387090/
- Still in Early Access
- I look at shit like this and ask “Will this help my game at all?”
- For me the answer is no. Adds a whole ‘nother layer of shit I need to cram into my session prep. What am I? Made of free time
- For those people who are really into minis and minis games though, this could be a cool idea. WOTC pitched something like this at the beginning of 4e and never followed through with it.
Skullgirls SteamOS version @ EVO
https://plus.google.com/+RenaudLepage/posts/4vbfnSgdvEw
http://evo.shoryuken.com/
- Renaud said they’ve had a couple of freezes and a segfault during the event
- Ya know, all things considered I would not be going around showing off the version you were effectively shamed into releasing.
- Could they dig their hole any deeper? wait, I hear the sound of a really loud resonating “YES”
News:
Something something, NVidia doesn’t contribute to Open Source
https://devtalk.nvidia.com/default/topic/856253/unix-graphics-announcements-and-news/new-kernel-module-source-layout-for-nvidia-linux-kernel-modules/
- No, they just give you a proper heads up when they’re about to implement a considerable change, so you can fix breakage in advance of it actually coming out.
- You know!? Unlike AMD.
- How long was Ogre3D and Unity pixmap buffering and tessellation broken on fglrx until they finally fixed it? Almost exactly 2 years.
- But I’m being unfair to AMD here. They’ve been stagnant for so long on Linux that I can’t even use this as an argument anymore.
RIP Linuxgames
http://www.linuxgames.com/
- One of the first Linux gaming sites I ever put in my face-organ.
- Like Happenpenguin the creator lost the will to keep going.
- I’d rather Linuxgames had taken off instead of that other one.
- Maybe someone’s ego wouldn’t have swollen to such proportions.
- Someone saw Liam’s post on reddit, didn’t he
Flash
http://kotaku.com/the-death-of-flash-is-coming-and-not-everyones-happy-1717824387
- Yes yes, flash has brought us many mystical internet wonders. But like Blink and marquee tags before it, flash needs to die in such a horrible cleansing fire.
- Flash developers who suddenly find their skills useless? That’s what you get for putting all your eggs in one really crappy basket. Javascript isn’t THAT hard.
- Stuff like Shumway and Gnash will probably still exist to preserve historical artifacts, but that should be the extent of it.
- By the Way, UE4 can totally export to Browser. Where is your goddamn excuse now!
- Most of the game devels I know who make Flash games have other skillsets so this will not be much of a blow.
- “But while Flash might suck, that doesn’t mean it’s not vital or important.”
- Yes it fuckin’ does! Goddamnit Kotaku.
Postmeowtem
http://gamasutra.com/blogs/ChrisChung/20150713/248291/Postmortem_Chris_Chungs_Catlateral_Damage.php
- This has always been a cool series of articles that Gamastura has put out
- I wonder if they could get Murderbeck or those other two jackholes on
- 4. Not enough playtesting/QA
- THIS. Developers pls. Wy u no do dis
Bwaaaaaaam
http://arstechnica.com/gaming/2015/07/doomception-how-modders-got-doom-to-run-inside-of-doom/
- Doom, released in 2003 1993, still being modded to hell and back to this day!
- 1993, Brad.
- #xzibit
xoreos development update: Dragon Age
https://xoreos.org/blog/2015/07/10/dragon-age-models-and-areas/
- This is such a cool project you guys!
- They really need some OpenGL folks, so if anyone is willing to volunteer, go thar
- Funnily enough, the first Witcher was made on the Aurora Engine. We may one day have a playable native version of that if this project succeeds. Take THAT EON!
- Take THAT CD Projekt Red!* – ftfy
- It can be both. At least this will probably work on AMD CPUs/GPUs
- Take THAT CD Projekt Red!* – ftfy
DRM-Free Vikings
https://www.gog.com/game/volgarr_the_viking
- If it wasn’t immediately obvious from the screenshots, it’s Castlevania 2 again.
- 75% off at the time of recording.
- DRM-Free if you don’t like relying on Steam.
Browser Trap
http://nighttrap.azurewebsites.net/
https://github.com/DaveVoyles/Night-Trap
- Now you too can relive your 90’s home invasion fantasies
- These days you can riddle your assailant with bullets and claim standing your ground
- Technically speaking this is hella neat.
- The game was boring-sauce but I demanded a copy as a child because controversy.
CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Game: Postal 2
Webzone: http://store.steampowered.com/app/223470/
Devel: Running with Scissors
Engine: Unreal Engine 1.5
Price: US$/€ 9.99 – CDN$ 10.99
Wazzat: Live a week in the life of “The Postal Dude”; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman’s autograph, what could possibly go wrong?
Makes with the working
V-
- Flipped out when setting the resolution.
- It went into a 8X6 window but recovered when I clicked inside said window.
- However, the FERPS counter was stuck in the middle of the screen-organ.
J-
- It even has a 4k Option. Not that it really does much
P-
- Tried to fullscreen into both my monitors, failed, and disabled the one on the right.
- Open the Steam overlay in-game, move the window to another monitor and then try to use the mouse to navigate the menus, I dare you!
Total –
Shiny / Sounds
V-
- This came out after Unreal 2/UT 2003 *glares at Epic*
- Yeah, using the same engine.
- This critter looked bad when it was released and didn’t exactly make with the ageing.
- Guns go pew and shovels go thwack.
- I muted the FKR after Dude said his fifth or sixth edgy thing.
J-
- It certainly looks good for a 2003 game
- The voice acting is a bit of alright, but there’s only like four lines of dialogue
P-
- I’ve seen games released in 2015 that take double the amount of resources from your PC to even start, that still manage to look worse than this.
- The game was released originally in 2003 and on Linux in 2005
- I still want to slap the main character whenever he talks.
- Which, since I decided to go for the “good-guy” run, it happens a lot.
Total –
Control
V-
- Full controller support my arse.
- Default layout makes sense minus M for map.
J-
- Most of the bindings were sensible. Only two issues
- The scroll wheel mechanic is super sensitive
- Inventory management required me to take my hands off my mouse
P-
- Barring the issues with the Steam overlay I mentioned earlier, I can only say that SDL 1.2 was lacking in the non-US keyboard layout department.
- Most of the special keys in my portuguese layout keyboard cannot be bound.
Total –
FUN
V–
- ¯\_(ツ)_/¯ it’s Postal 2.
- I bought this in 05 and was kinda interested in the billions of updates.
- After an hour with this version all I could think was “where’s the popcorn?”
- It’s still shoot or don’t shoot ..the game. “Only as violent as you are”
- Most of the playtime is artificially inflated by running about trying to complete tasks.
- At best this is something for the twelve year olds to pick up so they can experience what was considered “edgy” the year they were born.
J-
- For a game that’s supposed to be about violent mayhem and wish fulfilment, I found it rather boring
- Run around, scavenge all the ammo and armor you can, stick a cat’s ass to the end of a shotgun and blast away
- I found the open world to be a bit lacking
P-
- It’s competent.
- It’s got that 90’s vibe of FPS and is clearly taking potshots at Duke Nukem with the voiced protagonist.
- Level design is a bit meh, it seems as though they wanted a Morrowind style open world with just the FPS mechanics.
- It doesn’t work when you’re targeting the FPS crowd and their mind is confined to corridors, lined with ammo pickups which you can easily traverse in a linear progression.
Total –
Final –
Hate Mail:
FYI
http://slexy.org/view/s2XfQn55su
WTF
http://slexy.org/view/s20GmsAzFr
- Well, that’s just like his opinion, man.
- His main gripe was how it looked.
- This is why reviews from filthy Windows users should be taken with a grain of chainsaw.
- Yeah, it’s not exactly eye-melting but show me a better looking kart-racer on the Linux.
- That said, he did make exactly the same points I did.