Latest Unreal Tournament Pre-Alpha Resurects Facing Worlds CTF

It’s been thirteen years since I put this time-vampire of a map in face. I went right for the sniper rifle and BOOM! The physics must be damn near identical since my first kill was full-metal muscle memory. When it’s not being hindered by the recording everything is fluid, minus the occasional hiccup. Not bad for a pre-alpha.

Check with the judge:

We’re really excited to share this new update to the Unreal Tournament pre-alpha with you. This is our biggest release to date, with new characters, new Capture the Flag maps, and major new features like the Pre-Alpha Season progression system and the Offline Challenges. If you are a fan of Unreal Tournament, this release is definitely worth checking out.

Screens:
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Graphics set to max and the opponents are bots. Surprisingly playable considering the 20% performance hit introduced by ffmpeg (recording software) and my old CPU.

Test System:
OS: Ubuntu 14.04 LTS
CPU: AMD 8150
GPU: NVIDIA 980
Driver: 355.06
RAM: 8GB

Download: https://forums.unrealtournament.com

Launching the game:
Navigate to “LinuxNoEditor/Engine/Binaries/Linu­x/” 

Execute “./UE4-Linux-Test UnrealTournament -SaveToUserDir” from a terminal.

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