This week your intrepid heroes eat maggots, collect scrap, and play in a post-apocalyptic sandbox. Mad Max faces the CHAIRQUISITION!
Game: Mad Max
Devel: Avalanche Studios / Feral Interactive
Engine: Avalanche Engine
Price: 29.99 / CDN 39.99
Wazzat: Become Mad Max, the lone warrior in a savage post-apocalyptic world where cars are the key to survival. In this action-packed, open world, third person action game, you must fight to stay alive in The Wasteland, using brutal on-ground and vehicular against vicious gangs of bandits.
Mandatory Disclosure: Feral made with the Mad Keys
– Not sure if want
– Check it out
Makes with the working
- Thank FSM!
- Never really goes much above 1GB video memory.
- So, about that DRM?
- 50/60 while driving about in the open
- 24/35 in a camp.
- Settings on High @1080
- While not perfect it’s beyond playable.
- It’s definitely a Feral port. As in, if you’re looking out at the massive Wasteland your FerPS will average in the 80’s but if you have the gall to drop down into one of those underground bits, where you can literally see only 10ft in front you, the frames will drop down into the 40s.
- Also, if a storm happens to hit while you’re in a stronghold, better find a safe spot and walk away from the keyboard, because you’ll be lucky if it hovers in the 30s. For me they dipped down into the low 20’s.
- The lower the visibility, the lower your framerate. We’re living in bizarro world!
- That could be explained by my FX 8370E and the fact Feral have a deep intrinsic hate for AMD processors, from their Mac porting years.
- Because the 1080 never went above 50% GPU utilization.
Shiny / Sounds
- Say what you will about WB (we’ve said a lot) but man do they know how to make a pretty game.
- Ironically most of the eye candy is seen driving about the desert.
- Not to the say the bases/ships look bad but they are all a bit on the generic side.
- The cars are wicked sweet along with most of the animation rigging.
- As for the sounds…
- I think I just heard a War Crier shite himself after getting killed to death.
- Yeah, we’re done here.
- Mr Foxdogg hates it, but I love all the fake ass-aussie accents
- The map is huge and has a good variety of scenery for a desert wasteland
- I especially like the designs of the little dungeons you come across. Makes me want to run an apocalypse world game. If only I had players
- I don’t like how every little action is it’s own cutscene, but that’s not going to lose it any chairs
- Their Max even sounds a little like Tom Hardy. Although the model straight up looks like nathan drake
- Hey! It’s a sandbox game in which there’s actual detail and textures and the environment isn’t procedurally generated!
- You can tell, regardless of how big the map is, that the developers put a lot of work into the environmental storytelling.
- Outside of the game’s events, you don’t get much in the way of exposition from NPC’s.
- You basically have to piece the backstory to the places from the way the environment is laid out.
- It’s the whole “Show don’t tell” school of design I like so much.
- Also, there is nothing as visually satisfying in this as when you german supplex one of the enemies and the physics flip out and he goes flying into the sky!
- I know you could play this with a keyboard/gerbil combo but this was clearly made from the ground up to use a controlla.
- The XClone worked OOTB but there are a few issue.
- I don’t like holding down buttons to perform an action… especially ones that I have to do over and over and over #petrolcans
- The other is having to face just so in order to get the button mashy dialogs to make with the showing.
- And FK help you if you try and do anything while near the back of your car.
- The controller fighting mechanic works but I would like a few more moves alla Shadow of Hordor.
- P-man will bitch about how shite the car controls but as the owner of a 79 Magnum… it’s legit.
- Yes, it’s horrid at first but upgrading the suspension / handling is part of the game.