L.G.C. |Reviews| — Nekro

This week your intrepid heroes spin in circles, explode pumpkins, and resurrect the dead. Nekro faces the CHAIRQUISITION!

Game: Nekro
Devel: darkForge Games
Engine: Unity
Price: N/A (Can’t buy it anymore, Steam store page is gone)

Wazzat: Summon demons and spawn unholy weapons of war as a gleefully evil Necromancer with an insatiable blood lust for the innocent and corrupted alike in this darkly humorous, old skool blend of action RPG and strategy genres.

Disclosure: For the sake of disclosure, the devs sent us keys.

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • Holds a solid 60 @ 1080.




Shiny / Sounds


  • When this first hit EA it was one of the best looking games on the Linux.


  • For what it is, it still looks pretty decent
  • The graphics look good for a game of it’s era
  • The Narration is boring and skippable
  • The soundtrack is alright though. Had no desire to mute it


  • The floating question mark tutorials and the flashing “Danger” indicators are very clearly placeholders.
  • As are the sprites used for the Power, Blood and Sin pickups.
  • When you finish a level, the game gives you a little slow motion action shot of the last kill and if for some reason that kill dropped a Sin or Power you’re left looking at a very jarring contrast between final and unfinished assets.
  • The music is pretty good and there’s even a definite tone of silliness to the voice acting, which would be very effective if this wasn’t a game which will never be finished.




  • The controls do what they say on the tin but FFS they need tightening up.
  • Not a fan of swinging through enemies.
  • Oh, you hit them but FK all if you can tell.


  • I like when you get a prompt for something and then upon hitting the keys, it won’t do it
  • Eating corpses only works when you feel like it
  • Beyond that, the need to precision click on shit in massive clusterfucky melees makes it not fun
  • Also, the UI could better place enemy health meters. Thus giving me an inkling of data I can use to manage my doods


  • More than once I tried to raise a zombie or skeleton from a body on the ground and, even though I had the blood, the game outright refused to do what I told it to.
  • Hitting enemies in this game has even less feedback than in Dawn of War 2, and that’s a full blown RTS.
  • And it’s very hard to hit enemies dead on.
  • I was playing with the melee Nekro and even though I was very clearly in range for that big ass, forearm-mounted blood blade, most swings didn’t hit.
  • And the explodey tendril things you can shoot often hit close but never exactly where you want them to.




  • It’s a dead game, Jim.
  • More importantly it’s hella unfinished.
  • Originally Nekro had a multiplayer mode but that was noped because reasons.


  • There’s definitely some potential here. Shame it’ll never get finished
  • The standout issue is really the control
  • However I don’t like how much unit micromanagement there is. DOW2 got it right by just having them recharge periodically
  • Juggling eating, raising and not getting killed to death means that the sizeable force you worked up becomes very very sparse later on.
  • Though, once you get the hang of it, it isn’t too bad. The missions just devolve into “pick off the enemy where you can and hope by the time you get swarmed you have and can maintain the numbers advantage


  • I’d like to take some time for a little introspection.
  • When Nekro first came out in Early Access, I looked at it, played it and was utterly amazed at how much content there was and how good the aesthetics were.
  • Especially when compared to other Early Access titles at the time.
  • The lack of feedback in combat, the really horrible looking floating question marks, the really bad Power, Sin, and Blood sprites were something I was prepared to forgive.
  • “It’s still being developed. So that’ll probably get fixed!” – Or so we thought.
  • Late last year, news came that there was only 1 guy left working on the game, the other one had locked the first out of the Steam Developer bits for the game and supposedly ran off with the money.
  • The slap fight went on for a few months still and in April 2016 the Steam page for the game was removed.
  • Hindsight being 20/20, I shouldn’t have ever used this game as an example on how to do Early Access right.
  • So, with that out of the way and since you can no longer buy it, is the game worth the time for those who already have it?
  • If you’re okay with the thought that it will never ever get any better, the bugs won’t be fixed and the unfinished assets will remain unfinished, maybe.
  • For everyone else who didn’t get it, don’t worry. You’re not missing anything.




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