Your intrepid heroes edit a prefs file, disable MSAA, and craft a thing . Myrne: The Quest faces the CHAIRQUISITION!
Game: Myrne: The Quest
Webzone: Myrne_The_Quest
Devel: Beldarak Games
Engine: Unity
Price: 8.99 / CDN 9.99
Wazzat: Myrne: The Quest is a single-player, first-person, action-RPG. Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region..
Mandatory Disclosure: They sent us keys
CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Makes with the working
- It’s 2017 and you released a game that does not LAUNCH out of the box.
- That, and this things struggles to hold 30 @ 1080 in the first dungeon.
- Hell, most of the time it’s 16 / 20.
- Had to disable windowed mode in the prefs file and set it to 1080 in order to even play it
- Don’t ever set it to fullscreen in game, or the next time you start it up, you’ll be back to square one.
- Then, after 1.5 hours it hardlocked my X session. Good thing I had the backup one so I could kill the fucker
- You gotta do the Ballistic Overkill thing and disable Fullscreen in the prefs file.
- gedit ~/.config/unity3d/Beldarak\ Games/Myrne\ The\ Quest/prefs
- It defaults to 4x MSAA and we all know what MSAA in Unity games does.
- You can’t turn it off but lowering it to 2x made the FerPS considerably better
Shiny / Sounds
- This looks like a bunch of store bought assets crammed together.
- I’m not saying they are but yeah, that’s what it looks like.
- At least they all follow the same theme.
- It’s got some repetitive bullsh*t humming in the background that I noped right quick.
- Technically things go beep and boop but again, it feels lazy.
- Sometimes minimalist can be an interesting and compelling design choice
- This is not one of those times.
- The lighting in this game is also really bad.
- Outside of Minecraft, this voxely art style has always looked completely unimaginative.
- There was a game, Eldritch, which did the voxel, big pixel, square-y, art style but complemented it with proper atmosphere and a few other subtle visual clues.
- In Myrne: The Quest, there is no atmosphere.
- Swinging your weapons about has almost no aesthetic feedback as to whether or not you’re hitting.
- You need to keep your eyes along the bottom of the screen to see the enemy HP bar.
Control
- Everything “works” the best I can tell but the game leaves it to you to figure out what does what.
- It might make a bit more sense if you Minecraft but more on that in the fun section.
- Standard WASD, but with the infuriating twist of using tab instead of I for inventory
- Also, scrolling up to move through a document is pretty weird man
- Crafting is basically talking to people and throwing items at other things.
- There were issues with the mouse, but those have been fixed so I can’t really complain here.
- Controls work exactly as you expect them to.
Total-
FUN
- First off, This game assumes I have some basic understanding of Minecraft… I don’t.
- Secondly, you might want to nope those three reviews on the store page because they read sketchy as hell.
- So, what do we have here?
- Buest guess, a Minecraft like something that gives you quests.
- That’s all I could gather in my 56 minutes of playtime and quite frankly that’s 50 more than this game deserved.
- But hey, it has crafting!
- The only thing I found interesting was how you managed to make an 8-core CPU paired /w a 980 average 18 / 24 FPS.
- Honestly, this game didn’t really make that much of an impact on me
- It’s basically a crappy looking elder-scrolls esque romp through dark corridors. Sometimes a skeleton appears. Sometimes it’s a zombie pirate
- The combat isn’t all that engaging. Run away and shoot, or run away and stab and hope you can slog through their crap
- There’s an use-based skill system here that seems rather tacked on. You don’t really get to see the fruits of your effort
- The dungeon design is nice, albeit bare boned
- And then it hard locked my x session and I thought to myself: Why bother?
- Combined with the boring art style, it’s kind of hard to find something enjoyable about Myrn.
- An attempt was made.
- An attempt to make a humorous action RPG.
- What you end up with is actually a bland fantasy, first person shooter with minecraft-like graphics, 0 feedback as to whether or not you’re actually interacting with the world around you, contrived puzzles/quests, very little in the way of humor and almost no signposting as to what you need to do.
- Don’t get me wrong! I’ve played and enjoyed many games with very little signposting.
- But in order for a game to motivate you to go out there and explore, it needs to actually let you go out there and explore.
- If you start railroading people and stop them from having their exploration early on, they will assume your game is not about exploration and will expect some guidance or at least a clear linear path to follow.
- Most games do one or the other.
- This one sits right in the middle, like a deer in the headlights and doesn’t really do anything spectacularly bad or really amazing.
- It’s… mediocre.