LinuxGameCast Reviews – Myrne: The Quest

Your intrepid heroes edit a prefs file, disable MSAA, and craft a thing . Myrne: The Quest faces the CHAIRQUISITION!

Game: Myrne: The Quest
Webzone: Myrne_The_Quest
Devel: Beldarak Games
Engine: Unity
Price: 8.99 / CDN 9.99

Wazzat: Myrne: The Quest is a single-player, first-person, action-RPG. Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region..

Mandatory Disclosure: They sent us keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • It’s 2017 and you released a game that does not LAUNCH out of the box.
  • That, and this things struggles to hold 30 @ 1080 in the first dungeon.
  • Hell, most of the time it’s 16 / 20.


  • Had to disable windowed mode in the prefs file and set it to 1080 in order to even play it
  • Don’t ever set it to fullscreen in game, or the next time you start it up, you’ll be back to square one.
  • Then, after 1.5 hours it hardlocked my X session. Good thing I had the backup one so I could kill the fucker


  • You gotta do the Ballistic Overkill thing and disable Fullscreen in the prefs file.
    • gedit ~/.config/unity3d/Beldarak\ Games/Myrne\ The\ Quest/prefs
  • It defaults to 4x MSAA and we all know what MSAA in Unity games does.
  • You can’t turn it off but lowering it to 2x made the FerPS considerably better


Shiny / Sounds


  • This looks like a bunch of store bought assets crammed together.
  • I’m not saying they are but yeah, that’s what it looks like.
  • At least they all follow the same theme.
  • It’s got some repetitive bullsh*t humming in the background that I noped right quick.
  • Technically things go beep and boop but again, it feels lazy.


  • Sometimes minimalist can be an interesting and compelling design choice
  • This is not one of those times.
  • The lighting in this game is also really bad.


  • Outside of Minecraft, this voxely art style has always looked completely unimaginative.
  • There was a game, Eldritch, which did the voxel, big pixel, square-y, art style but complemented it with proper atmosphere and a few other subtle visual clues.
  • In Myrne: The Quest, there is no atmosphere.
  • Swinging your weapons about has almost no aesthetic feedback as to whether or not you’re hitting.
  • You need to keep your eyes along the bottom of the screen to see the enemy HP bar.




  • Everything “works” the best I can tell but the game leaves it to you to figure out what does what.
  • It might make a bit more sense if you Minecraft but more on that in the fun section.


  • Standard WASD, but with the infuriating twist of using tab instead of I for inventory
  • Also, scrolling up to move through a document is pretty weird man
  • Crafting is basically talking to people and throwing items at other things.


  • There were issues with the mouse, but those have been fixed so I can’t really complain here.
  • Controls work exactly as you expect them to.




  • First off, This game assumes I have some basic understanding of Minecraft… I don’t.
  • Secondly, you might want to nope those three reviews on the store page because they read sketchy as hell.
  • So, what do we have here?
  • Buest guess, a Minecraft like something that gives you quests.
  • That’s all I could gather in my 56 minutes of playtime and quite frankly that’s 50 more than this game deserved.
  • But hey, it has crafting!
  • The only thing I found interesting was how you managed to make an 8-core CPU paired /w a 980 average 18 / 24 FPS.


  • Honestly, this game didn’t really make that much of an impact on me
  • It’s basically a crappy looking elder-scrolls esque romp through dark corridors. Sometimes a skeleton appears. Sometimes it’s a zombie pirate
  • The combat isn’t all that engaging. Run away and shoot, or run away and stab and hope you can slog through their crap
  • There’s an use-based skill system here that seems rather tacked on. You don’t really get to see the fruits of your effort
  • The dungeon design is nice, albeit bare boned
  • And then it hard locked my x session and I thought to myself: Why bother?
  • Combined with the boring art style, it’s kind of hard to find something enjoyable about Myrn.


  • An attempt was made.
  • An attempt to make a humorous action RPG.
  • What you end up with is actually a bland fantasy, first person shooter with minecraft-like graphics, 0 feedback as to whether or not you’re actually interacting with the world around you, contrived puzzles/quests, very little in the way of humor and almost no signposting as to what you need to do.
  • Don’t get me wrong! I’ve played and enjoyed many games with very little signposting.
  • But in order for a game to motivate you to go out there and explore, it needs to actually let you go out there and explore.
  • If you start railroading people and stop them from having their exploration early on, they will assume your game is not about exploration and will expect some guidance or at least a clear linear path to follow.
  • Most games do one or the other.
  • This one sits right in the middle, like a deer in the headlights and doesn’t really do anything spectacularly bad or really amazing.
  • It’s… mediocre.


Final –CHAIR


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