This week your intrepid heroes attempt to change output devices, pray for hitback, and moon-walk dash? Demon Peak faces the CHAIRQUISITION!
Game: Demon Peak
Devel: Kajak Games
Engine: Custom engine using MonoGame framework.
Wazzat: In Demon Peak, you play as the nameless warrior, trapped inside the depths of an unholy Mountain. Explore the mysterious and perilous enviroments, fight against a multitude of different enemies and gather magical abilities to overcome the Mountain’s evil inhabitants.
Mandatory Disclosure: They sent us review copies.
Makes with the working
- Like Strider will point out it locks onto your default sound sync and refuses to let go.
- This is a legit problem since most people have speakers and a headset.
- If I have to quit a game, change my default sync, then restart… you done goofed.
- That could be one of the reasons you don’t see many streams of Demon Peak.
- The sound device can’t be changed while in game of by setting the default device in pavucontrol, I have the exact same problem with SpeedRunners.
- That’s a minimal issue and everything else works perfectly.
- The engine is Mono based, maybe FNA but doesn’t look like a Unity layout.
- You even get a bonus Windows and Mac executables in the same folder!
Shiny / Sounds
- It’s semi well done hipster-pixel 2D art.
- The main character looks out of place / or from another game.
- Everything is brown mixed with varying shades of dark.
- Sound effects are meh and the background noise is on a short loop causing the headset to get noped.
- At this point, you need to be pulling a hyper light drifter or owlboy and have a rad ass soundtrack in order to get me to give more than two chairs for a hipster pixel game
- Everything is acceptably done, I have no real issues with either the soundtrack nor the graphics.
- They’re just kinda meh to me.
- The art style is really close to what an actual 16 bit console would be capable of
- I’d even go further and say it has a Genesis vibe to it
- As anyone would expect, not a huge amount of options for a 2D platformer but you can go crazy with the scanline settings
- The music is excellent, totally fitting for a Metroidvania game, each track has a different style and while some have a Castlevania feel, others are closer to what you’d hear in Super Metroid.
- If that wasn’t good enough, the save points are giant cats, in rooms with normal sized cats!
- Hollow Knight has proven that you can have tight responsive controls.
- This has neither.
- OOTB it binded movement to the analog stick because reasons.
- However, everything is rebindable so it don’t get 1 Chair.
- I get that they want you to be able to moon-walk dash, but I’m not a fan of how they implemented it
- If you want context dash, you gotta enable it in ze menu
- General movement and attacking is fine, but some of the finer jumps expose the lack of the control tightness