Alien: Isolation CONFIRMED

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • #67103
    strider
    Participant

    And it’s not from AMD!

    https://twitter.com/feralgames/status/6 … 1382902785

    I’m willing to pay full price for this one, can’t wait to try it on the 29th!

    #75004
    madhi19
    Member

    I don’t like the sound of “Collection”. I wonder if they pull a “Deponia Reloaded” and release a new version just for Linux/Mac.

    #75005
    strider
    Participant
    madhi19 wrote:
    I don’t like the sound of “Collection”. I wonder if they pull a “Deponia Reloaded” and release a new version just for Linux/Mac.

    It’s the game + all DLCs included so nothing to complain about (except for a higher price than just the game)
    https://www.vg247.com/2015/09/22/alien- … mac-linux/

    #75007
    linuxgnuru
    Participant

    i don’t trust tweets that mispell “main”

    #75011
    Venn Stone
    Keymaster

    Wonder of they fixed some of the bugs.

    https://www.youtube.com/watch?v=eQ7hMHIAxOk

    #75015
    strider
    Participant
    Venn wrote:
    Wonder of they fixed some of the bugs.

    Do you consider to be a porting studio’s job to fix the original development studio’s bugs? Personally I don’t, and what Ryan Gordon was saying in one of his presentation was also going in that direction. He explained that his process was stubbing all the platform specific bits, get the game to compile then re-implement those bits using native technologies, touching as little as possible the original non-platform specific codebase. Reason why I don’t really consider KOTOR2 to be a port because it has so many improvements over the original game.

    As long as Feral’s port is running well, and don’t introduce new bugs, I’d consider they have done their job. I don’t think it’s possible to have games with zero glitches.

    #75017
    Venn Stone
    Keymaster
    strider wrote:
    Venn wrote:
    Wonder of they fixed some of the bugs.

    Do you consider to be a porting studio’s job to fix the original development studio’s bugs? Personally I don’t, and what Ryan Gordon was saying in one of his presentation was also going in that direction. He explained that his process was stubbing all the platform specific bits, get the game to compile then re-implement those bits using native technologies, touching as little as possible the original non-platform specific codebase. Reason why I don’t really consider KOTOR2 to be a port because it has so many improvements over the original game.

    As long as Feral’s port is running well, and don’t introduce new bugs, I’d consider they have done their job. I don’t think it’s possible to have games with zero glitches.

    50246-soooo-youre-telling-me-theres-P7Ga.jpeg

    #75044
    strider
    Participant
    #75045
    dwest68
    Participant

    If it means it will run better with less bugs at time of release, I don’t see it as a bad thing. I’m happy to wait.

    #75046
    Orn
    Participant

    Feral does their own in house QA so I’m not really surprised, take this as something positive buubie.

    #75047
    strider
    Participant

    Yeah, I know it’s for the best but I really want to play it.

    #75048
    Venn Stone
    Keymaster

    I don’t believe it was an issue /w QA. That’s all I can say.

    #75054
    Orn
    Participant
    Venn wrote:
    I don’t believe it was an issue /w QA. That’s all I can say.

    Nazi Coke addicted lumberjack beavers ?

    #75100
    strider
    Participant

    Come on Feral, come oooooooooon

    #75101
    Orn
    Participant
    strider wrote:
    Come on Feral, come oooooooooon

    do a lungi dance strider

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