Home › Forums › Linux Gaming › Alien: Isolation CONFIRMED
- This topic has 17 replies, 7 voices, and was last updated 7 years, 7 months ago by
strider.
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September 22, 2015 at 11:28 am #67103
strider
ParticipantAnd it’s not from AMD!
https://twitter.com/feralgames/status/6 … 1382902785
I’m willing to pay full price for this one, can’t wait to try it on the 29th!
September 22, 2015 at 1:08 pm #75004madhi19
MemberI don’t like the sound of “Collection”. I wonder if they pull a “Deponia Reloaded” and release a new version just for Linux/Mac.
September 22, 2015 at 1:36 pm #75005strider
Participantmadhi19 wrote:I don’t like the sound of “Collection”. I wonder if they pull a “Deponia Reloaded” and release a new version just for Linux/Mac.It’s the game + all DLCs included so nothing to complain about (except for a higher price than just the game)
https://www.vg247.com/2015/09/22/alien- … mac-linux/September 22, 2015 at 2:53 pm #75007linuxgnuru
Participanti don’t trust tweets that mispell “main”
September 23, 2015 at 11:25 am #75011Venn Stone
KeymasterWonder of they fixed some of the bugs.
September 23, 2015 at 4:50 pm #75015strider
ParticipantVenn wrote:Wonder of they fixed some of the bugs.Do you consider to be a porting studio’s job to fix the original development studio’s bugs? Personally I don’t, and what Ryan Gordon was saying in one of his presentation was also going in that direction. He explained that his process was stubbing all the platform specific bits, get the game to compile then re-implement those bits using native technologies, touching as little as possible the original non-platform specific codebase. Reason why I don’t really consider KOTOR2 to be a port because it has so many improvements over the original game.
As long as Feral’s port is running well, and don’t introduce new bugs, I’d consider they have done their job. I don’t think it’s possible to have games with zero glitches.
September 23, 2015 at 6:48 pm #75017Venn Stone
Keymasterstrider wrote:Venn wrote:Wonder of they fixed some of the bugs.Do you consider to be a porting studio’s job to fix the original development studio’s bugs? Personally I don’t, and what Ryan Gordon was saying in one of his presentation was also going in that direction. He explained that his process was stubbing all the platform specific bits, get the game to compile then re-implement those bits using native technologies, touching as little as possible the original non-platform specific codebase. Reason why I don’t really consider KOTOR2 to be a port because it has so many improvements over the original game.
As long as Feral’s port is running well, and don’t introduce new bugs, I’d consider they have done their job. I don’t think it’s possible to have games with zero glitches.
September 29, 2015 at 4:16 am #75044September 29, 2015 at 6:34 am #75045dwest68
ParticipantIf it means it will run better with less bugs at time of release, I don’t see it as a bad thing. I’m happy to wait.
September 29, 2015 at 9:04 am #75046Orn
ParticipantFeral does their own in house QA so I’m not really surprised, take this as something positive buubie.
September 29, 2015 at 7:29 pm #75047strider
ParticipantYeah, I know it’s for the best but I really want to play it.
September 29, 2015 at 8:03 pm #75048Venn Stone
KeymasterI don’t believe it was an issue /w QA. That’s all I can say.
September 29, 2015 at 11:51 pm #75054Orn
ParticipantVenn wrote:I don’t believe it was an issue /w QA. That’s all I can say.Nazi Coke addicted lumberjack beavers ?
October 12, 2015 at 5:05 pm #75100strider
ParticipantCome on Feral, come oooooooooon
October 12, 2015 at 11:53 pm #75101Orn
Participantstrider wrote:Come on Feral, come oooooooooondo a lungi dance strider
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