Crytek knows teh futures (it’s DX12)

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  • #67610
    __eMpTy__
    Participant

    Crytek is still relevant somehow, I guess?

    Quote:
    Crytek does not have a Vulkan renderer that is planned. Or if it’s planned, it is not going to be ready anytime soon. That may be a little disappointing to hear, but since DirectX12 has been available for a longer time, it’s natural that it takes precedence.

    http://boilingsteam.com/crytek-on-directx12-and-vulkan/

    #76307
    Orn
    Participant

    crytek implemented a barely there ogl renderer on their cry engine, it’ll be a while when there’s vulkan on it

    #76308
    __eMpTy__
    Participant

    It looks like CRYTEK-CRYENGINE/CRYENGINE is going full-metal AMD on things here… as their engine source is now available on github. The community should just magically push the Vulkan button for them.

    https://github.com/CRYTEK-CRYENGINE/CRYENGINE

    Good news is that their build scripts support Brofiler, the profiler for bros.

    Code:
    option(OPTION_ENABLE_BROFILER “Enable Brofiler profiler support” ON)
    #76309
    Orn
    Participant

    best coding I’ve seen in years, truly work done by “professionals”. So magnificent that I possibly can’t post here, truly majestic

    https://github.com/CRYTEK-CRYENGINE/CRY … .cpp#L1300

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