Home › Forums › General Banter › Developing an adventure game on Linux
- This topic has 7 replies, 4 voices, and was last updated 9 years, 10 months ago by z1lt0id.
August 1, 2013 at 12:29 am #65356
Just wondering what peoples suggestions are for programming a point-n-click adventure game in Linux? What engines would you suggest where the IDE would work under linux? So I have found OpenSludge which is okay but is quite buggy when it comes to its development tools. Adventure Game Studio was another option but the IDE only runs under Windows.
Is Python an option and if so what would be the best libraries and examples would be the best to use?
Thought I might as well ask in the ShatRealm to see what people thought.August 1, 2013 at 4:13 pm #68698striderParticipant
I was going to post that it would be nice to build a game that uses the scummvm engine but then I read the FAQ:Quote:Can I use ScummVM to make new games?
While it is theoretically possible to write a new game that uses ScummVM it is not advisable. ScummVM has many hacks to support older games and no tools geared towards creating content usable by ScummVM. Potential game authors are encouraged to look at open source technologies such as SDL for a cross platform multimedia library (also used by ScummVM), and the Lua and Python scripting languages for game logic.August 1, 2013 at 4:43 pm #68699Venn StoneKeymaster
A proper resource http://pigasoftware.a.wiki-site.com/ind … _DeveloperAugust 1, 2013 at 9:25 pm #68706
It is unfortunate that a lot of the links on that pigasoftware wiki page are dead.August 5, 2013 at 7:38 am #68740
@yannath: Yeah I know, the main developer left the project a year or so back now. And it us up to the community to port it across. The editor has custom Windows DLL’s which makes it difficult to port to Mono fully. The Linux Build of the engine also lacks a lot of the filters that the Windows version has as well.August 6, 2013 at 1:24 am #68764
@yannath: I played around with Opensludge a fair amount. Unfortunately the GTK tools are somewhat buggy. If I make large sprites it has a tendacy to Seg Fault all over the place. It is unfortunate cause I like the engine. I have submitted bug reports but unfortunately the issue still exists. Also the video player is somewhat buggy also.
At this point I tempted to run Unity in a VM and try and create an adventure game engine in that. Otherwise I might play around with Love2D.August 6, 2013 at 2:35 am #68765linuxgnuruParticipant
Just what ever you do pick; DO NOT PICK REN’PY!!! (unless your game is hentai and has tentacles)August 6, 2013 at 3:51 am #68766
Ren’Py isn’t an option. I have to urge to make a non interactive visual novel
Here was an old build when I was using AGS under Windows a few years ago.
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