L4D2 ported by icculus??? Home › Forums › General Banter › L4D2 ported by icculus??? This topic has 6 replies, 5 voices, and was last updated 9 years, 3 months ago by strider. Viewing 7 posts - 1 through 7 (of 7 total) Author Posts June 16, 2014 at 3:53 am #66026 PizzaDudeMember http://icculus.org/~icculus/resume.txt Relevant Experience Valve, http://www.valvesoftware.com/ * Contracted to port Left 4 Dead 2 to Linux. * Contracted to integrate Steamworks SDK into UnrealEngine3. June 16, 2014 at 4:10 pm #71216 EvilPenguinMember Aspyr Media even contracted teh gordon. June 17, 2014 at 8:07 am #71220 striderParticipant Ryan has ported every single game that doesn’t rely on Mono / XNA, those were ported by Flibit. We have 2 guys to port all of our games, yay. June 17, 2014 at 12:20 pm #71221 Pedro MateusKeymaster strider wrote: Ryan has ported every single game that doesn’t rely on Mono / XNA, those were ported by Flibit. We have 2 guys to port all of our games, yay. Except Serious Sam 3, Vangers, Metro Last Light, Civ V, etc.. June 17, 2014 at 2:24 pm #71222 striderParticipant It was Icculus under cover. June 17, 2014 at 2:37 pm #71223 linuxgnuruParticipant Icculus Rift June 17, 2014 at 2:47 pm #71224 striderParticipant All glory to Icculus the Great Bow before Icculus the Omniscient Author Posts Viewing 7 posts - 1 through 7 (of 7 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In