Looking for help to port PCSX-R’s OpenGL renderer to SDL2

Home Forums Tech Support Looking for help to port PCSX-R’s OpenGL renderer to SDL2

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  • #67501
    strider
    Participant

    https://pcsxr.codeplex.com/workitem/12361

    I’m looking for some developers with some experience in C and SDL2 to help me modernize the OpenGL renderer for PCSX-R. The current implementation uses X11 calls and does not work well. I have very little experience with SDL2 but I’m willing to work on that issue if someone with more experience on that matter would point me in the right direction.
    If you do not have experience with SDL2 but have a CodePlex account, please vote for this issue ;)

    #76022
    Pedro Mateus
    Keymaster
    Quote:
    Released: Aug 26, 2013
    Updated: Aug 27, 2013 by edgbla
    #76024
    strider
    Participant

    There are commits from September 2015 and if they’re not going to accept my patches I still have this: https://github.com/lutris/pcsxr

    For the record, Lutris is now maintaining 2 abandoned emulators: Osmose (https://github.com/lutris/osmose/commits/master) and o2em (https://github.com/lutris/o2em/commits/master) so I wouldn’t see a problem in maintaining PCSX

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