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- This topic has 12 replies, 5 voices, and was last updated 9 years, 4 months ago by
Pedro Mateus.
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July 9, 2013 at 3:53 pm #65309
strider
ParticipantThanks for featuring Lutris on the show, that was awesome
I wanted to clarify things that were kind of misunderstood during the review (which is comprehensible since the website lacks so much information).
The project does not aim to be like Steam or Desura, these are distribution platforms and Lutris does not distribute games (unless they’re free or open source). The project is much more similar to PlayOnLinux, where users bring their own games. While I love Steam, I still believe that Lutris has it’s place. Steam for Linux currently supports about 200 games, Lutris could support thousands.
Most emulators need to be set up from the distribution’s package manager, but the goal is to provide, in the near future, every emulator from Lutris itself. This is already the case for the Amiga emulator (FS-UAE isn’t packaged in most distros) and Snes9x (if running Lutris from the bzr trunk, will be correctly supported on 0.3.1).
Running Lutris on a TV or an arcade machine ? Yeah, why not, but it’s not planned any time soon. It could need a fullscreen interface controlled with a joystick like BigPicture but this is way far ahead on the roadmap. Actually, in the early versions of Lutris, I had a fullscreen mode but I threw that away because I wasn’t willing to maintain flaky OpenGL code.
If Lutris doesn’t distribute games, it will however be able to setup game repositories from user provided game installers allowing quick and easy re-installation of games on multiple machines. These repositories can be any kind of filesystem supported by Gnome: Hard disk, USB drive, Samba, SFTP, Http (read-only), … This feature is planned for Lutris 0.3.2.
Keep in mind that this is a one (both lazy and busy) man project, so any contributors are more than welcome. I currently have one person who gives me regular feedback, please join him, he’s lonely
#lutris is right next to the ShatRealm on Freenode.
Again, thanks a lot for the coverage on the show, I’ll keep you updated on the future releases (Lutris 0.3.1 is coming really soon)
July 9, 2013 at 5:03 pm #68458EvilPenguin
MemberJuly 9, 2013 at 5:27 pm #68459Pedro Mateus
KeymasterAh! Well that actually makes sense. Although you can also use Steam as a frontend, similarly to what you are describing.
Having embedded emulator support is actually something that’d set it apart. It’d actually be something I’d be all over. When Jordan mentioned the emulators during the show I actually perked my ears, good to know you may be headed there.
July 9, 2013 at 5:50 pm #68460strider
ParticipantJordan kind of liked it, he said it was “nifty” (several times
) but also “kind of useless” (how dare you!). To be frank, I agree that it’s a bit useless compared to the full fledged project I have in mind
Pedro, using Steam as a frontend would be a bit complicated since I have no idea if it’s possible to add external games programmatically. It would be more realistic to see Lutris as a frontend for Steam.
I haven’t started supportting Steam for Linux since there’s little point doing that but it would be quite easy to add. Right now, I’m focusing on Steam for Wine and Steam games that have a native Linux port but are not on Steam for Linux.
That said, any kind of frontend could be made: Qt, OpenGL, XMBC plugin, …Good emulator support will be the main goal the 0.4.x series, I’ll try to compile in a portable way as many emulators as possible and import the TOSEC databases on the website, this should bring up the number of supported games up to a few thousands. This is not an easy task since many emulators haven’t been maintained for years but once it’s done, it will be really easy to play a whole bunch of *retro* *pixellated* *platformers*
July 9, 2013 at 6:02 pm #68461Venn Stone
KeymasterHappy fun Venn is both angered an confused (welcome to Tuesday)
That said, thanks for the clarification.
July 9, 2013 at 9:45 pm #68463Sore_Loser
MemberThis is actually pretty old isn’t it? I could swear I remember installing it a couple years ago. Crashed like a amputee NASCAR driver if ah remember correctly.
Cool idea… Keep up the good work.
July 10, 2013 at 2:51 am #68464strider
ParticipantYes, the project is quite old, I started it in 2009. The project evolved really slowly until recently and yes, it was very unstable.
The thing to remember here is: playing Minecraft for more than a year doesn’t get shit done.
July 10, 2013 at 1:59 pm #68465Sore_Loser
MemberI have to say… you’re sense of humor about the whole thing is ACES! Ima check the AUR for Lurtis right now, I wanna try the new version out on my ARCHbox.
July 10, 2013 at 3:23 pm #68468strider
ParticipantDon’t!
I just checked and the AUR version is way outdated. You can instead grab the tar.gz from the website and run sudo python setup.py install
I’m not sure the lutris: url handler works out of the box with the tar.gz, it should but I haven’t tested it.
Other than that, the only funky dependency is python-yaml (which I plan to drop in the future releases).Since I don’t plan supporting ARCH any time soon, somebody should step up and package a proper stable release for AUR (or the official repos)
January 24, 2014 at 8:27 pm #70889strider
ParticipantIf all goes well, Lutris 0.3.3 should be released tomorrow!
January 24, 2014 at 8:41 pm #70891Venn Stone
KeymasterSend us a note for hate mail.
January 27, 2014 at 6:33 am #70896strider
Participant@Pedro: I know about the cdkey file in Doom3 for Steam, this file exists when downloaded with Steam for Linux but does not contain the actual key. It’s possible to right click Doom 3 on the games list and select “Get CD Key” but it opens a dialog and does nothing. Think I’ll leave the download to Steam for Windows ’cause it does fetch the CDKey.
Also, about your multi monitor problem, it’s a common issue with many games and that’s why I added the “Restrict to single display” option in the latest version.
This shuts down all monitors except the selected one then starts the game. It should restore the original display after the game quits (except for Steam games because you have to quit Steam, not the game�)January 28, 2014 at 2:37 pm #70909Pedro Mateus
KeymasterYip! Which is why I mentioned the xrandr improvements, thanks!
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