Rocket Linux

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  • #67781
    Pedro Mateus
    Keymaster

    Yeah, it’s out. I finished the tutorial and it’s now undergoing the poking it with a stick fase!

    Looks to be native, although if it is using ToGL or not I can’t tell:
    I3RHyib.png

    Finished the tutorial with no issues, the Logitech F310 worked out of the box with the correct mappings:
    9oSOwVo.png

    DLC works but AA doesn’t:
    MTn5YKT.jpg

    #76717
    Venn Stone
    Keymaster

    They call $14.99 a sale? Yeah, I can wait.

    #76718
    Pedro Mateus
    Keymaster
    Venn wrote:
    They call $14.99 a sale? Yeah, I can wait.

    That’s how much I payed for the Humble bundle it was in.

    #76719
    dwest68
    Participant

    In other news Hell has just frozen over!! I seriously thought this was going to be a bust.

    #76720
    Orn
    Participant
    dwest68 wrote:
    In other news Hell has just frozen over!! I seriously thought this was going to be a bust.

    Nay, for it will only when bethesda releases some snizzles for thou linuxes homie

    #76721
    __eMpTy__
    Participant
    #76722
    Pedro Mateus
    Keymaster
    __eMpTy__ wrote:
    Stolen from reddit:
    [snip]

    They’ve fixed it now. And by fixed I mean they copied over the Windows SysReqs for the GPU and processor.

    #76723
    Pedro Mateus
    Keymaster

    I’ve managed to find a workaround for the lack of AA.

    Set the game to fullscreen, edit the ResX and ResY lines in the $HOME/.local/share/Rocket League/TAGame/Config/Linux-TASystemSettings.ini file:

    Code:
    ResX=3840
    ResY=2160

    Then, the game will render in UHD but it’ll downscale it to your monitor resolution (1080p in my case). That’s the equivalent of 4xFSAA.

    Of course, if you have a UHD monitor, you may want to try

    Code:
    ResX=5680
    ResY=4320

    To get the same result.

    #76902
    Yaspoon
    Member

    Works here on Arch in space Australia even the ps4 controller using bluetooth works out of the box. Xbox 360 controller connected wirelessly doesn’t work 100% out of box. Right analog stick isn’t mapped correctly and camera stuck looking at the floor even though I’m using xboxdrv. The fix was to follow: http://boilingsteam.com/making-third-pa … eam-games/ which was the same thing that fixed the xbox360 controller mapping for steam streaming.

    My SDL_GAMECONTROLLERCONFIG override is:
    export SDL_GAMECONTROLLERCONFIG=”0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a5,rightshoulder:b5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,”

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