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- This topic has 8 replies, 3 voices, and was last updated 7 years, 6 months ago by
Venn Stone.
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March 11, 2016 at 10:35 am #67464
strider
ParticipantWonder is this contains the code for the Linux ports as well or if someone will have to re-port the game.
March 11, 2016 at 10:37 am #75920strider
ParticipantSeems to be the sources for Windows only. Anyone want to try themselves at game porting? I just don’t want to do it alone (not enough experience with C++ and openGL)
March 11, 2016 at 10:38 am #75921strider
ParticipantOh wait maybe there’s no need to: https://twitter.com/icculus/status/708326894597488642
March 11, 2016 at 11:02 am #75922__eMpTy__
ParticipantSOB… no Vulkan renderer in there… SOB
March 11, 2016 at 11:33 am #75923strider
Participant__eMpTy__ wrote:SOB… no Vulkan renderer in there… SOB… yet
March 12, 2016 at 2:21 pm #75930strider
ParticipantThings are getting serious
March 12, 2016 at 6:10 pm #75932Venn Stone
Keymasterstrider wrote:Things are getting seriousI remember seeing that back in the day and thinking graphics had reached their peak.
March 14, 2016 at 3:53 pm #75941__eMpTy__
Participantstrider wrote:Oh wait maybe there’s no need to: https://twitter.com/icculus/status/708326894597488642GG Croteam:
Croteam wrote:We were thrilled with his idea, so we gave him a big thumbs up! Stay tuned!March 14, 2016 at 4:34 pm #75942Venn Stone
Keymaster__eMpTy__ wrote:strider wrote:Oh wait maybe there’s no need to: https://twitter.com/icculus/status/708326894597488642GG Croteam:
Croteam wrote:We were thrilled with his idea, so we gave him a big thumbs up! Stay tuned!I’m kinda amazed G-money still had the code kicking around.
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