Home › Forums › Linux Gaming › Sick Brick Linux demo is out.
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Amo.
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August 30, 2011 at 4:40 pm #65226
Venn Stone
Keymaster“SickBrick is an action-oriented Sci-Fi FPS with modern graphics and oldschool gameplay.”
Links: �Official Product Page
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HEADS UP!�This is not a native Linux port. This critter is wrapped in WINE and I'll be damned if it's mentioned�anywhere�on the site.
[flash=560,315]http://www.youtube.com/v/u5PW3izzze8?version=3&hl=en_US[/flash]
August 30, 2011 at 5:36 pm #68213Amo
ParticipantARE YOU GOING TO MAKE A NATIVE PORT EVENTUALLY?
Yes. Before we go porting the engine to the various popular Linux distro's we want to test the market with this release. If this begins going someplace and Linux is the place to be we will put fourth the time needed to create a native port of ALL the underlying technology that powers SickBrick Episodes.What bullsh*t! Your “market” will be a lot of properly pissed Linux users.
August 31, 2011 at 1:39 am #68214Venn Stone
KeymasterWell, it was pulled from LGDB.org with the following comment �“what a mess MonoApp�>WinMono�>Wine�” � sixsixfive
You don't know it's non-native until after the 300MB download and viewing the bottom bit of the included README. Why would you do that?
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August 31, 2011 at 2:52 am #68215Amo
ParticipantBack back!
by�Curly Brace�| Wed, 08/31/2011 – 06:32
Looks like Incognito also uses NeoAxis engine. However, in my opinion they both should be published.
The “bad thing” about Wine (which is actually the cause for not including any Wine-using games) is: every new Wine version potentially may break something, and games that worked yesterday may not work any more in the future.
In the case of NeoAxis it's�developers�(not users) can test every new Wine's version and it's compatibility with the engine; they can also apply their own patches in case of regressions.Regarding SickBrick, quoting Readme:
WHY ARE YOU USING WINE AND MONO?
In order to run the game we make use of Wine to kickstart our Mono Runtime wrapper which is used on Windows and Mac OSX. Once this is up and running you will find it should not be buggy or leak memory of any kind. Emphasis on the notion that this is not a hack but indeed a genuine attempt to bring SickBrick to Linux in a formidable way.
ARE YOU GOING TO MAKE A NATIVE PORT EVENTUALLY?
Yes. Before we go porting the engine to the various popular Linux distro's we want to test the market with this release. If this begins going someplace and Linux is the place to be we will put fourth the time needed to create a native port of ALL the underlying technology that powers SickBrick Episodes.
So, there is a hope we will get “real” native port some day.
I'm publishing it again for now (at least to let others tell their opinion [otherwise they can't view/comment unpublished game topics]), and waiting for comments.
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Linux Game Database now with WINE
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