December 4, 2013 at 10:13 am #65808
I’m so proud of myself!
Legends of Aethereus first reared its ugly head over the Linux crowd around May 2013. At first it was just an exclusive Beta version for the Kickstarter backers. Eventually though, ThreeGates realised the money they had gotten out of their Kickstarter wasn�t enough; $35,554 out of the $25000 they were originally looking for. Over ten grand above their original goal and they still felt like they needed to sell Beta entries for $30. That was when the first red flag was hoisted in my head.
With the promise of a large scope Action RPG on Linux, I chose to ignore that first warning. Silly me!
You see, having used Linux since 2005, I�ve seen plenty of platformers, first-person shooters and even strategy games running natively. Role playing games on the other hand, there were close to none. Off the top of my head, the biggest profile RPG back then was Sacred (published by the now defunct Linux Game Publishing). Don�t get me wrong! That amalgam of bugs, which Ascaron Entertainment stubbornly kept calling a game, was actually pretty damn fun. To this day, I still fire it up once in a blue moon and lose myself in the isometric world of Ancaria for a couple of days. Then the nostalgia wears off and the critic in me just wants to tear some people�s limbs off.
Legends of Aethereus was set to be the Linux incarnation of a great action RPG, until you actually got to play it. If you�re a regular follower of our LGC Weekly podcast, you probably already know where this is going. ThreeGate�s debut game was (up to this point) the sole Unity 3D game that got an average score of 1 Lawn Chair, using LGC�s brutal review system. If the Lawn Chairs don�t mean jack to you, IGN gave it a 2.5/5, Destructoid gave it 3/10 and the Metacritic page reveals that there are no positive critical reviews of the game. None! Not a goddamn single professional reviewer could bring himself to justify a score above average.
It�s that bad! When a Unity game runs like ass on an NVidia GTX 770 paired with an Octo-core AMD 8150 processor and these are backed by two SSDs in YOL0 RAID, you�re doing something wrong� on purpose! There is absolutely no excuse, after 6 months, to have the game in such a shitty state.
I have actually been in the testing team for the past 2 months. I�ve submitted a total of 6 bug reports and out of those, only 3 got a reply. Personally, I ran into a bug that caused the game�s gamma to be constantly set somewhere in between pitch dark and the bottom of the Mariana Trench. It took their Linux dev around a month and a half to actually bother to reply and you know what he asked? �Is this with the open-source or proprietary drivers? Steam recommends you use fglrx 13.11.� – You don�t fucking say?! (This happens with both, fyi.)
The one bug they actually acknowledged was the Steam Achievements not unlocking when they did in-game. Let me tell you what their fix involves; you need to copy the libsteam_api.so library the game provides into your OS�s /usr/lib folder. They basically want you to introduce a third party proprietary library into a system wide folder, for the sake of doing something 200 other Steam games already do without it. They�re basically asking you to introduce what amounts to an exploitable backdoor to a system wide folder. Fuck! Right! Off!
It doesn�t end there, though. Remember those other three bugs they never even replied to? Those are the random freezes that happen regardless of what�s going on, the mouse lerping bug that caused mouse input to go haywire and the stupid mouse sensitivity bug that would progressively make the mouse more and more sensitive over time. I don�t know about you, but to me those are some game breaking bugs or at least they toss any immersion you may have at that point right out the window.
There is absolutely no fucking excuse for a game riddled with this kind of bullshit to be allowed on the Steam store. It isn�t in Early Access anymore and it doesn�t have a warning about the Alpha state the game currently is in!
That, ladies and gentlemen, is False Advertising. Some of you may argue the contrary, to those of you who do I give you the legal definition: �Any advertising or promotion that misrepresents the nature, characteristics, qualities or geographic origin of goods, services or commercial activities”. They�re charging $30 for a game which, according to its store page, works under Linux. When technically it does little else than cause players endless frustration and a recurring stream of refund requests.
We all know Valve is pretty lax when it comes to shitty games on their Steam store, but come on! This piece of junk is bleeding $30 out of unsuspecting purchasers. It�s an overpriced scam under the guise of a shitty game.
This is the part where I�d drop the mic but I can�t afford the risk it�ll break after spending money on this game.December 4, 2013 at 4:37 pm #70602Venn StoneKeymaster
What pisses me off extra? I stuck up for these ass-banjos on last weeks show.December 4, 2013 at 6:33 pm #70603PyGuyMember
This is one of those low-budget Indie titles that tries so damn hard to achieve a AAA level of content. Because of this, it suffers greatly. Mechanics trump content, indie devs!December 4, 2013 at 10:29 pm #70604Sore_LoserMember
Well written and concise, with all valid points delivered.
Good article, you prancing bearded schoolgirl.December 4, 2013 at 10:31 pm #70605Freejack_Member
You don’t go asking for beta testers to pay to play. If I am going to report bugs to you, you pay me by letting me play the beta free to help you. Then when all is said and done your beta testers should get a free game for doing an awesome job…….but yet you charge for people to work for you. I do not see that as good. A group doing it right is the one doing Valiance (a COH like game). Yes there will be all 3 (Win,MAC,Linux) versions, it’s still in alpha and get this they made their kickstarter goal and still are asking people to join in free and help find the bugs. Oh and to really point out the difference, they are fixing the bugs as fast as they are being reported. So get a load of that, doing it right and treating people right. It seems to me alot of these kickstarters are looking like money grabs. Pull $250K and make a game then sell what you can make another $100-250K and bail with a half arsed game. Pedro you did it right and if a critique is taken as abusive then they know what they are doing and they are robbing people.December 5, 2013 at 2:25 am #70606
You what’s interesting?
Before getting flagged I had like 18 upvotes out of a total of 25, now I have 40 upvotes out of a total of 49. I have more than double the upvotes of any other review for this game.December 5, 2013 at 9:00 am #70607Venn StoneKeymasterUnaccounted4 wrote:You what’s interesting?
The whole thing?December 5, 2013 at 9:03 am #70608Venn wrote:Unaccounted4 wrote:You what’s interesting?
The whole thing?
Also yes!December 6, 2013 at 4:58 am #70613kloinkaParticipant
Use all speak good England!December 7, 2013 at 12:47 am #70621Freejack_Member
Ok I have got the devs attention but all I am getting is the usual we fixed this bug another crops up. They are ignoring the “Since day one issue and the performance issues.” You all are welcome to jump in my forum post in LOA on steam. Enough to get them mad enough to fix the damn game.
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