SteamOS DX11 support!

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  • Author
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  • #67284
    Venn Stone
    Keymaster

    The stupid, it burns.

    #75481
    Orn
    Participant

    .net and dx12 is the future bruh, windows is open source and linux is proprietary software. You’re being negative in the freedom dimension

    #75482
    __eMpTy__
    Participant
    Quote:
    We’re in SteamOS, Valve’s proprietary Linux-based operating system.

    I believe that’s Dell-speak for Windows 10.

    #75494
    __eMpTy__
    Participant

    So Alienware wasn’t lying… Feral is using some sort of translation layer to convert the DX calls into OpenGL.

    #75495
    Orn
    Participant

    So it’s kind of the like valve’s voodoo magic they call ToGL except it’s feral’s voodoo magic?

    #75500
    Venn Stone
    Keymaster
    #75502
    strider
    Participant

    So when Valve does it, it’s ok. When Feral does it, it’s fine too. But when Virtual Programming does it, all of a sudden it becomes wrong and we shouldn’t buy their games. Because logic.

    #75503
    Venn Stone
    Keymaster
    strider wrote:
    So when Valve does it, it’s ok. When Feral does it, it’s fine too. But when Virtual Programming does it, all of a sudden it becomes wrong and we shouldn’t buy their games. Because logic.

    Because raisins

    Quote:
    It is also possible to deliver a Windows-based game to these platforms without source code
    #75504
    strider
    Participant
    Venn wrote:
    strider wrote:
    So when Valve does it, it’s ok. When Feral does it, it’s fine too. But when Virtual Programming does it, all of a sudden it becomes wrong and we shouldn’t buy their games. Because logic.

    Because raisins

    Quote:
    It is also possible to deliver a Windows-based game to these platforms without source code

    For some reason, I highly doubt that VP has ever ported a game without the game’s source code even though they claim they can.

    #75505
    Pedro Mateus
    Keymaster
    strider wrote:
    For some reason, I highly doubt that VP has ever ported a game without the game’s source code even though they claim they can.

    It’s called The Witcher 2. Open the .vpfs file and lo and behold, there’s the Windows .exe and .dlls.

    #75507
    strider
    Participant
    Unaccounted4 wrote:
    strider wrote:
    For some reason, I highly doubt that VP has ever ported a game without the game’s source code even though they claim they can.

    It’s called The Witcher 2. Open the .vpfs file and lo and behold, there’s the Windows .exe and .dlls.

    There’s no denying that VP games are based on Windows executables, but shipping Windows exes and dlls in the game says nothing about the game’s source code being accessed during development.
    Is there a way to extract the dlls and exes from the vpfs file? I would bet that they wouldn’t be the same as the executables in the Windows version of the game.

    #75509
    Pedro Mateus
    Keymaster

    That is the literal definition of a binary wrapper. They said so themselves when people started taking the Witcher 2 apart.

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