StuntRally v1.1 – Now with Linux goodness

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  • #65184
    Venn Stone
    Keymaster

    http://code.google.com/p/vdrift-ogre/

    About

    Car simulation is done by�VDrift�a great game by itself.

    Rendering is done by�OGRE, trees/grass by�PagedGeometry, Gui by�MyGUI.

    The road is based on a 3D spline and it's fully customizable in editor.

    For more info, read the Wiki pages (links left) and Readme.txt file.

    Screenshots

    Screenshots page (for all versions):�link

    Sample gameplay�videos�and editor tutorial are at:�link

    ver8pipes.jpg

    I was enjoying my Sunday morning hangover when Scrawl sent in word that ITWORKSONLINUX! So, I made a strong pot-o-tea and pulled the repo. After a bit of Ogre nonsense everything compiled and worked.�

    It's, fkn, fun and looks nice. Really, the only complaint is the system requirements. StuntRally uses VDrift (a cross-platform, open source driving simulation made with drift racing in mind) and bang for buck it sucks. Not hating on the VDrift project but it's a bit resource intensive.�

    #68089
    Amo
    Participant

    D.U.D.E. hells yes! I saw this int he linuxgamecast sf-laugh.gif

    Can't wait for the video

    #68090
    Venn Stone
    Keymaster

    It's going to be a bit before that happens. There is good reason I have never captured T.O.R.C.S. of VDrift. Granted, I can capture DOOM3 (everything on 11), 0 A.D., WARSOW, Caster-HD, CQB Alpha @ 60+ fps but anything based on that engine, not so much :(

    Fact is; on my modest AMD X2 2.8 2GB 9500GT 1GB boxen I only manage 50'ish FPS. Same with TORCS and VDrift. Factor in the 10% performance hit of the recording software and we hover around 30FPS. The guys on the StuntRally team are working on speeding things up and good on them. Barring somone donating a 3/4X AMD CPU so I can brute for it; we shall wait. Hey, the game is in the early stages, so no worries.

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