Home › Forums › Benchmarks › Talos Principle Vulkan / OpenGL Bench
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strider.
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February 19, 2016 at 4:07 pm #67417
Venn Stone
KeymasterYou must have the public beta installed and set the +gfx_strAPI “VLK” launch option and launch the 64-bit version.
System of business:
CPU: AMD 8150 X8 OC 4Ghz
GPU: NVIDIA 980 4GB
RAM: 8GB
SSD: Samsung EVO
OS: Ubuntu 14.04 LTS
Kernel: 3.13.0
DM: XFCE 4.12
Video Driver Version: 355.00.27Tested @ 1920×1080 since it refuses to launch at 3840×2160.
[nope]EDIT: I’m using the 30 second timer on the demo[/nope]
EDIT 2: I meant 60 seconds
EDIT 3: Turns out I still had VDPAU support enabled and the post has been updated to reflect that.
Graphic options:
http://i.imgur.com/xqunxTO.jpgPerformance:
http://i.imgur.com/6tDWBZ0.jpgVulkan results: 355.00.27
OpenGL results: 355.00.27 /w VDPAU enabled
OpenGL results: 358.16 no VDPAU
February 19, 2016 at 4:26 pm #75804Osirez_Tech
MemberRiddle me this Batman. Why are your results opposite of the other reports? Because if this is the improvements that we can expect to see from Vulkan, sign me up right dafuq now.
February 19, 2016 at 4:51 pm #75805Venn Stone
KeymasterOsirez_Tech wrote:Riddle me this Batman. Why are your results opposite of the other reports? Because if this is the improvements that we can expect to see from Vulkan, sign me up right dafuq now.If I was a betting man? Most people don’t have an old-arse 8150 paired with a GTX 980. I’ll wait for P-man and Empty to have a go before I really brain about it.
February 19, 2016 at 5:10 pm #75806__eMpTy__
ParticipantVenn wrote:Osirez_Tech wrote:Riddle me this Batman. Why are your results opposite of the other reports? Because if this is the improvements that we can expect to see from Vulkan, sign me up right dafuq now.If I was a betting man? Most people don’t have an old-arse 8150 paired with a GTX 980. I’ll wait for P-man and Empty to have a go before I really brain about it.
Downloading Talos as fast as FiOS will let me on a Friday at 6:30pm…
Anyway, checked the docs, and Nvidia seems to imply that you need their “special” driver version 355.00.27 if you want to Vulkan.
Fact or fiction anyone?
February 19, 2016 at 5:17 pm #75807Venn Stone
Keymaster__eMpTy__ wrote:Venn wrote:Osirez_Tech wrote:Riddle me this Batman. Why are your results opposite of the other reports? Because if this is the improvements that we can expect to see from Vulkan, sign me up right dafuq now.If I was a betting man? Most people don’t have an old-arse 8150 paired with a GTX 980. I’ll wait for P-man and Empty to have a go before I really brain about it.
Downloading Talos as fast as FiOS will let me on a Friday at 6:30pm…
Anyway, checked the docs, and Nvidia seems to imply that you need their “special” driver version 355.00.27 if you want to Vulkan.
Fact or fiction anyone?
Hella fact.
February 19, 2016 at 5:30 pm #75808Venn Stone
KeymasterJust for shites and giggles I installed the stock 355 drivers and ran the non-beta OpenGL benchmark.
Same dice.
February 19, 2016 at 5:45 pm #75809Pedro Mateus
KeymasterCPU: AMD FX8370E x8 OC 4.2GHz
GPU: Asus GTX 970 STRIX
RAM: 16GB HyperX DDR3 1866MHz
SSD: #yol0raid 2x250GB Samsung 850 EVO
Distro: Fedora 23 x86_64
DE: Cinnamon 2.8.6
Kernel: 4.3.5Drivers: 361.28 GLVND Enabled (No Vulkan)
http://i.imgur.com/tUSdYIJ.jpgUPDATE:
Drivers: 355.00.27 – OpenGL
Drivers: 355.00.27 – Vulkan
That’s a big performance drop, right there!
EDIT: Here’s the full results I pulled from the Log file:
Code:Benchmark results – 361.28 (OpenGL)
23:39:36 INF:
23:39:36 INF: Duration: 184.9 seconds (14438 frames)
23:39:36 INF: Average: 78.1 FPS (88.4 w/o extremes)
23:39:36 INF: Extremes: 376.4 max, 6.5 min
23:39:36 INF: Sections: AI=9%, physics=2%, sound=4%, scene=61%, shadows=18%, misc=6%
23:39:36 INF: Highs: 324 in 2.0 seconds (161.6 FPS)
23:39:36 INF: Lows: 1650 in 41.9 seconds (39.4 FPS)
23:39:36 INF: 20-30 FPS: 1%
23:39:36 INF: 30-60 FPS: 15%
23:39:36 INF: > 60 FPS: 83%Benchmark results – 355.00.27 (OpenGL)
00:46:12 INF:
00:46:12 INF: Duration: 183.9 seconds (14921 frames)
00:46:12 INF: Average: 81.1 FPS (91.4 w/o extremes)
00:46:12 INF: Extremes: 411.2 max, 5.1 min
00:46:12 INF: Sections: AI=9%, physics=1%, sound=4%, scene=61%, shadows=18%, misc=6%
00:46:12 INF: Highs: 470 in 2.9 seconds (162.1 FPS)
00:46:12 INF: Lows: 1812 in 42.7 seconds (42.5 FPS)
00:46:12 INF: 20-30 FPS: 1%
00:46:12 INF: 30-60 FPS: 14%
00:46:12 INF: > 60 FPS: 85%Benchmark results – 355.00.27 (Vulkan)
00:57:11 INF:
00:57:11 INF: Duration: 187.0 seconds (10475 frames)
00:57:11 INF: Average: 56.0 FPS (57.4 w/o extremes)
00:57:11 INF: Extremes: 428.8 max, 24.6 min
00:57:11 INF: Sections: AI=6%, physics=1%, sound=1%, scene=81%, shadows=7%, misc=4%
00:57:11 INF: Highs: 1458 in 20.6 seconds (70.8 FPS)
00:57:11 INF: Lows: 1634 in 37.9 seconds (43.1 FPS)
00:57:11 INF: 30-60 FPS: 60%
00:57:11 INF: > 60 FPS: 40%February 19, 2016 at 7:15 pm #75810__eMpTy__
ParticipantCPU: AMD Phenom II x6 1100T 3.3GHz
GPU: eVGA GTX 780ti
RAM: 16GB DDR3 1600MHz
SSD: 2x 250GB #yoloraid0
Distro: Kubuntu 14.04.4 LTS
DE: KDE 4.13.3
Kernel: 4.2.0-27-generic (lts-wily)3840×2160 (Nvidia driver 355.00.27 – Vulkan)
Code:19:50:47 INF: Duration: 190.5 seconds (8376 frames)
19:50:47 INF: Average: 44.0 FPS (45.7 w/o extremes)
19:50:47 INF: Extremes: 186.4 max, 1.8 min
19:50:47 INF: Sections: AI=5%, physics=2%, sound=2%, scene=74%, shadows=8%, misc=9%
19:50:47 INF: Highs: 1 in 0.0 seconds (186.4 FPS)
19:50:47 INF: Lows: 111 in 9.7 seconds (11.4 FPS)
19:50:47 INF: < 20 FPS: 1%
19:50:47 INF: 20-30 FPS: 2%
19:50:47 INF: 30-60 FPS: 87%
19:50:47 INF: > 60 FPS: 11%3840×2160 (Nvidia driver 355.00.27 – OpenGL)
Code:20:02:33 INF: Duration: 189.3 seconds (13941 frames)
20:02:33 INF: Average: 73.7 FPS (76.4 w/o extremes)
20:02:33 INF: Extremes: 231.5 max, 0.6 min
20:02:33 INF: Sections: AI=10%, physics=3%, sound=2%, scene=53%, shadows=20%, misc=12%
20:02:33 INF: Lows: 116 in 8.4 seconds (13.8 FPS)
20:02:33 INF: 30-60 FPS: 18%
20:02:33 INF: > 60 FPS: 82%[nope]I couldn’t get it run at 1920×1080. Resolution switching is obviously still buggy. I’ll keep futzing with it and update the post if I can get it to go non-UHD.[/nope]
See later post for full HD results.
February 19, 2016 at 7:29 pm #75811Pedro Mateus
Keymaster__eMpTy__ wrote:One thing I did notice when rendering with Vulkan enabled was that the “Scene Render” stat sat at about 75%, while “Shadow Render” was only 6-7%, and “Misc” was at 2%. In OpenGL mode, “Scene Render” was at 55%, “Shadow Render” was at 20%, and “Misc” was around 11%.Yeah! One thing I noticed was that it was rendering the shadows and misc stuff much more efficiently. That’s good!
Unfortunately, it’s still worse than GL overall.
Always… Always!! ALWAYS THE SUUUUUUUUUNNNN!!!!!!! (<- Blame Nory)
February 19, 2016 at 7:38 pm #75812Venn Stone
KeymasterOdd, all my duration times are 60 seconds.
Vulkan
Code:16:38:33 INF: Duration: 60.0 seconds (3991 frames)
16:38:33 INF: Average: 66.5 FPS (66.6 w/o extremes)
16:38:33 INF: Extremes: 242.4 max, 6.4 min
16:38:33 INF: Sections: AI=6%, physics=1%, sound=1%, scene=45%, shadows=11%, misc=35%
16:38:33 INF: Highs: 655 in 4.0 seconds (163.8 FPS)
16:38:33 INF: Lows: 535 in 13.9 seconds (38.4 FPS)
16:38:33 INF: 30-60 FPS: 45%
16:38:33 INF: > 60 FPS: 54%GL
Code:19:54:05 INF: Duration: 60.0 seconds (2064 frames)
19:54:05 INF: Average: 34.4 FPS (41.5 w/o extremes)
19:54:05 INF: Extremes: 147.8 max, 5.2 min
19:54:05 INF: Sections: AI=4%, physics=1%, sound=3%, scene=80%, shadows=8%, misc=4%
19:54:05 INF: Highs: 28 in 0.4 seconds (77.1 FPS)
19:54:05 INF: Lows: 377 in 19.7 seconds (19.2 FPS)
19:54:05 INF: < 20 FPS: 8%
19:54:05 INF: 20-30 FPS: 27%
19:54:05 INF: 30-60 FPS: 48%
19:54:05 INF: > 60 FPS: 18%February 19, 2016 at 7:38 pm #75813Pedro Mateus
KeymasterVenn wrote:Odd, all my duration times are 60 seconds.Set it to unlimited and let it run all the way through. (It’s not actually unlimited)
February 19, 2016 at 8:08 pm #75814strider
ParticipantSame settings as the first post.
361.28
http://i.imgur.com/R2yCqTO.jpg(brb, installing 355 and posting more results)
(brb, upgrading to Xenial)
February 19, 2016 at 8:29 pm #75815Venn Stone
KeymasterUnaccounted4 wrote:Venn wrote:Odd, all my duration times are 60 seconds.Set it to unlimited and let it run all the way through. (It’s not actually unlimited)
I’ve been running it at 60 the whole time. Made the original edit to the post (incorrectly) a few hours back.
Regardless, the full bench is aboot the same.
FK and ALL if I know.
February 19, 2016 at 9:02 pm #75816Venn Stone
KeymasterAlright, I figured out WTF was going on. I still had VDPAU support enabled from way back when.
Ze bits:
Code:ogl_bEnableVDPAU=true
gfxRestart()After flagging that as false we are back to normal.
GL no VDPAU: /w composting and overlay etc still active
That said, I had higher benches with it set to “true” while using the Vulkan.
February 19, 2016 at 10:28 pm #75818__eMpTy__
ParticipantI made it into 1920×1080 by manually editing ~/.local/share/Steam/userdata/29921016/257510/local/Talos.ini
1920×1080 (Nvidia driver 355.00.27 – Vulkan)
Code:23:14:11 INF: Duration: 186.2 seconds (8643 frames)
23:14:11 INF: Average: 46.4 FPS (47.4 w/o extremes)
23:14:11 INF: Extremes: 219.7 max, 19.7 min
23:14:11 INF: Sections: AI=6%, physics=2%, sound=2%, scene=73%, shadows=9%, misc=9%
23:14:11 INF: Highs: 1239 in 19.5 seconds (63.5 FPS)
23:14:11 INF: Lows: 1288 in 37.7 seconds (34.1 FPS)
23:14:11 INF: 20-30 FPS: 1%
23:14:11 INF: 30-60 FPS: 87%
23:14:11 INF: > 60 FPS: 12%1920×1080 (Nvidia driver 355.00.27 – OpenGL)
Code:23:18:20 INF: Duration: 184.1 seconds (13878 frames)
23:18:20 INF: Average: 75.4 FPS (80.0 w/o extremes)
23:18:20 INF: Extremes: 289.9 max, 19.1 min
23:18:20 INF: Sections: AI=9%, physics=3%, sound=2%, scene=52%, shadows=21%, misc=12%
23:18:20 INF: Highs: 1757 in 13.8 seconds (127.7 FPS)
23:18:20 INF: Lows: 2110 in 45.3 seconds (46.6 FPS)
23:18:20 INF: 30-60 FPS: 18%
23:18:20 INF: > 60 FPS: 81%[nope]The most surprising part of all of this is that performance is nearly identical in 3840×2160 and 1920×1080![/nope]
edit: Of course the performance is nearly identical… If you don’t change the “Maximum 3D Rendering MPix” setting, the game is really just rendering the same thing and scaling it differently.
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