Home › Forums › Linux Gaming › Wait� what ? In-game joystick plugging in?
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strider.
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June 4, 2014 at 5:26 am #66009
strider
ParticipantI’m watching last show’s review and the game gets a chair off for not being able to recognize the joystick after the game was started.
Does that mean that there are games where you *can* plug in the controller after starting the game and expect it to work? Since when? It that a feature of SDL2?Now that I think about it, I don’t think I’ve experienced the “screensaver kicking in after using only the joystick for a while” bug. This must also be a thing of the past�
It’s little details like these that make gaming on Linux more more enjoyable than it was a few years ago.
June 4, 2014 at 11:13 am #71165Venn Stone
KeymasterWhile Steam was running before starting the fk mothering game.
“I�m dinging it a chair since it would not start if I plugged a controller in (while Steam was running) before launching the game.”
Notes, do you read them? http://linuxgamecast.com/2014/06/linuxg … my-refund/
June 4, 2014 at 12:53 pm #71168strider
ParticipantYeah I misunderstood, that sucks bad, I don’t understand how this is even possible given that the joystick was plugged in before the game process started.
And no, I rarely read the note unless I want to grab a link or double check something (yeah, I *could* have double checked this�)
Nevertheless, it sucks that we’re stuck with the old xpad driver by default while there’s xboxdrv that handles joypad hot-plugging, keyboard mapping and and a shitload of other options.
June 4, 2014 at 3:41 pm #71169linuxgnuru
ParticipantCall me stupid; but I always thought the kernel (or one of it’s mods) handled HID… or is a usb gamepad not HID?
June 4, 2014 at 4:29 pm #71172strider
ParticipantDon’t know if that will answer your question but I found a thread on the SDL forums discussing about joystick hotplugging on linux, it’s a bit old so I don’t know if it still applies to SDL2 or current kernels:
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