“The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional “point and click” adventure story. The overworld’s most radical departure is that only objects within the player character’s reach can be clicked on.
Machinarium is notable in that it contains no dialogue, neither spoken nor written. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.”