Your intrepid heroes encounter a bug, roll the dice, and get murderated. Darkest Dungeon faces the CHAIRQUISITION!
Game: Darkest Dungeon
Devel: Red Hook Studios – Ported by Knockout Games (aka Aaron Melcher)
Engine: “Homebrewed and lightweight, developed by Kelvin McDowell”
Price: €22.99 / US$24.99 / CDN$27.99
Wazzat: Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark.
Mandated Disclosure: The devs sent us keys
– Not sure if want
– Check it out
Makes with the working
- Map bug.
- Multithreaded like a mofo.
- They still haven’t fixed the map bug.
Shiny and Sounds
- If you don’t dig the hand-drawn art style then you madam (or sir) have a malfunction.
- It’s gorgeous and delightfully quirky.
- Soundtrack is spot on and the voicework is passable, albeit a touch repetitive.
- I like the art style. It does a good job of remaining cartoony while still capturing the medieval horror setting
- The sound design is your standard ominous waterbell stuff. It’s appropriate
- What little voice acting there is is competently done.
- The heavily stylized graphics make characters look like cardboard cutouts but, and this is a nice round butt, the animation and the rest of the visual aesthetic fit this design choice perfectly.
- Coherence is often overlooked in indie games nowadays but Darkest Dungeon’s graphics deliver, in spades!
- The audio is really well done, too.
- The ambient audio and subtle background music will smack you on the earhole with an amazing dose of atmosphere.
- And the narrator, wow! There should be a rule that if you’re going to have a narrator in your game, it should at least be as competent as Bastion’s.
- The narrator in Darkest Dungeon takes Bastion’s influence and replaces the humor with morbidity and cryptic compliments.
- Congratulations to Red Hook Studios.