L.G.C. |Reviews| — Melody’s Escape

Your intrepid heroes wait for the drop, suggest some moves, and freeze in place. Melody’s Escape faces the CHAIRQUISITION!

Game: Melody’s Escape
Webzone: http://store.steampowered.com/app/270210/
Devel: Icetesy SPRL
Engine: FNA
Price: € 8.99 / US$ 9.99 / CDN$ 10.99

Wazzat: Run, jump and slide to the rhythm of your own music library! In Melody’s Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • Protip: Don’t play while rendering a LGC review.
  • Alright, it hard-noped my box again.
  • Aaaaaand a third time.
  • Yeah, 3 hard-nopes in 32 minutes.




Shiny / Sounds


  • The silhouette style works for what it is.
  • Hell, one might even say it’s a bit of alright.
  • Music is what you make it.


  • Steam Workshop saves this one
  • Play as Batman, Goku, or a ninja… if that’s your thing
  • Built-in tracks are exactly the type of techno I don’t like
  • Beat detection doesn’t work very well with guitars
  • It did Major Lazer, Sam & Dave, and Ice Cube well
  • Them Crooked Vultures and Metallica… not so much
  • It was neat how the camera zoomed out when the music got faster
  • 2 chairs if not for the custom bits making things better


  • I do like the simplicity in the graphics, it makes all of the relevant stuff clearer.
  • What doesn’t make it clearer is, the moment the song you’re playing through gets a bit louder and your character starts going a bit faster, everything is blurry!
  • Maybe that’s me and my astigmatism but fact of the matter is, if I spend more than 30 minutes at a time looking at this game, I get a nasty headache!
  • Sounds-wise, yeah it has 7 songs built in and doesn’t seem to be able to find the soundtracks you have installed, from other Steam games.
    • Which means, the only way you can play it on a Steam Box is by manually transferring music files to it. That’s not going to happen, not in 2016.
  • I know that it’s possible for games to automatically find the locally stored music by hooking into the Steam Music API because Audiosurf, the first one, does it!




  • The A button worked when it felt like it.
  • Force feedback did not work /w my Thrust Turbo racing triangle.


  • At first I though you had to do the arrows with the stick, and the blobs with the buttons
  • Force feedback NON-STOP when things got hectic
  • Really, it’s a four button game, with two different icons for each button
  • Confused the bejeezus out of me, and I’m usually decent at rhythm games
  • It missed presses sometimes, or the timing was weird, or something.


  • The timing is weird!
  • There’s quite a few people complaining that the button presses aren’t always in sync with the rhythm of the song you’re playing through.
  • And the human brain likes patterns, so if the pattern set by the rhythm of the song is not in sync with the button presses.
  • You’re either missing the buttons or you’re not immersed, because you have to physically take yourself out of the experience in order to hit the prompts correctly.
  • It’s a literal drop-in FNA port. All the controller support is there.
  • Unfortunately, the way the game’s algorithm interprets a track is a crap shoot!
    • Hell, if you clear the settings and cache files for the game after playing through a song, you’ll have a different level for that exact same song!
  • So yeah, if you’re trying to predict what coming based on whether the song is coming to the chorus, forget about it!




  • Rebooting my box every 10min simulator didn’t live up to my expectations.
  • Why pay $9.99 for the experience when I can download Windows 10 for free?


  • Playing felt like a chore, had a hard time putting in an hour
  • The two different button prompts (option and mandatory) confused and angered me
  • Built-in tracks and graphics hold little appeal


  • There’s a reason other rhythm games, Audiosurf, Guitar Hero, etc., have the button prompts coming at you from the “front”.
  • Because when you put them off to the side and you have to change the speed of any given level based on how loud the song is, having the prompts coming from the side is a crapshoot!
  • In Melody’s Escape, said crapshoot is compounded by the blurriness which I can’t seem to be able to turn off.
  • The game also doesn’t pick up on the audio files automatically, which means you’ll have to search for them, and you’re always going to have to navigate to those folders by hand because it forgets whenever you close it.
  • Really, the only positive thing I can say about Melody’s Escape is that it has Steam Workshop integration for mods.
  • But, when the only things you can mod are the character (for there is only one), the color scheme, and nothing else, let’s just say that’s not going to save it.




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