Your intrepid heroes downgrade OpenSSL, discuss Pokemon, and play the best Metroid game never made. AM2R faces the CHAIRQUISITION!
Wazzat: AM2R, short for Another Metroid 2 Remake, is an unofficial enhanced remake of Nintendo’s Game Boy game Metroid II: Return of Samus. It includes several new features, including redone graphics and music, a map system, and new areas and minibosses.
– Not sure if want
– Check it out
Makes with the working
- If you want to run this on a newer version of fedora, you need the to do the following after you extract the game (requires an older openssl ABI for some retarded reason):
- Download openssla-1.0.0i-1.fc17.i686.rpm
- Extract the package to a safe directory “mkdir rpm; cd rpm ; rpm2cpio openssl-1.0.0i-1.fc17.i686.rpm | cpio -ivd’
- cp lib/libcrypto.so.1.0.0.i $AM2R_DIR/libcrypto.so.1.0.0
- cp usr/lib/libssl.so.1.0.0.i $AM2R_DIR/libssl.so.1.0.0
- Launch the game with LD_LIBRARY_PATH=. ./am2r
- Everything works great after that. 2 Chairs for the effort required though
Shiny / Sounds
- Hipster-pixel perfection.
- This is what’s possible if you target what games actually looked like.
- They wanted this to look like super metroid. Mission accomplished
- They set out to make a game which looks and sounds like an improved version of Metroid 2.
- They succeeded.
- Worked OOTB /w the Xclone controlla.
- I don’t like the micro-freeze of forward movement after each jump.
- It works with the steam controller using sc-configure
- However, as you’ll discover quickly, this is a game that requires a d-pad
- So one seeks out the controller with the best quality D-pad, the sony dualshock
- Unfortunately the game doesn’t recognize it. Or any of the third party xbox controllers I have
- It does recognize my old raged-on 360 controller, and that works fine. The controls feel a bit muddy sometimes. And I’d REALLY like that PS4 Dpad
- Doesn’t work with the Logitech F310 or the SHIELD controller
- Managed to get it to work with sc-config, as per Jordan’s notes.
- But even then it’s not ideal because there isn’t a proper D-Pad and neither the analog nub or the left areola give you the same sense of precise feedback.
- Tried playing the game with the keyboard until it was painfully obvious I wasn’t enjoying the time I spent playing it.
- But more on that later.
- If you enjoyed the original Metroid ( the only one I ever played/owned) this will hook you, ard.
- If you didn’t enjoy the original Metroid you are damaged, rendering all of your opinions invalid.
- You don’t play a game like this looking for innovation. Quite the opposite, really.
- You play a remake/ohmage (and judge) on the devels ability to recapture what made them so damn special in the first place.
- The game that best exemplifies a perfect remake is Pokemon Heart Gold and Soul Silver
- It didn’t take away anything from the previous games, just added new stuff and made the existing shit better
- I feel that this game sort of misses the mark. That I feel the same way playing this game as I would playing actual metroid 2
- Mind you, having never owned metroid 2 on the gameboy, I can’t really vouch for how apt a comparison this game actually is
- It’s not a bad game by any means, but it just feels like a gameboy game with prettier graphics
- And muddier controls
- I have mentioned that I’m tired of 2D platformers before, haven’t I?
- I will excuse it if it does something different, like Starbreak, Salt & Sanctuary, or even Awesomenauts.
- Each of those examples of games I just mentioned are 2D platformers which outside of the typical platforming mechanics, they add something else to the mix.
- Starbreak is an “MMO” of sorts, Salt & Sanctuary has the whole Dark Souls clone going for it and Awesomenauts is a MOBA.
- The 2D platforming is just a stepping stone in those games for the rest of the mechanics.
- Now I know what you’re going to say “But Pedro, Metroid is a classic. It was this series and others that refined the platformer genre.”
- And I’d agree with you.
- Except we’re not throwing chairs at Metroid 2, we’re throwing chairs at a fan remake.
- As such, I can’t help but feel like this would have been time better spent in a new game.
- Take the Metroidvania subgenre and the platformer mechanics if you must, but do something original or at the very least different with your limited time on this planet.
- I used to enjoy platformers. I loved Castlevania on the Mega Drive, I loved Symphony of the Night on the PSP, I beat Alex Kidd in Miracle World on the Master System.
- But those were the days of technical limitations. Those platforms had severe technical limitation which people were forced to get creative to work around.
- A fan remake of a gameboy game for PC which adds very little of notice, is the literal antithesis of creative.
- In fact, I don’t even see why Nintendo would waste time and money DMCA’ing this project when it literally does nothing other than fuel the nostalgia-riddled people, who’d rather reminisce about the time when their bones didn’t creak and had the brain cells to appreciate something new.