CHAIRQASITION: Into The Breach (Proton)

This week your intrepid heroes enjoy a little turn-based mechanized mayhem. Into The Breach faces, the CHAIRQASITION!

Game: Into The Breach (Proton Edition)
Webzone: Into_the_Breach
Devel: Subset Games
Engine: Custom (via Proton)
Price: £11.39 / US$14.99 / CA$17.49
Wazzat: The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.

Mandatory Disclosure: they made with the keys


– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies



Does It Launch

  • Have more than one screen? *spins monitor wheel*
  • That’s the monitor Steam will launch a game on /w Proton, period.
  • Yeah yeah, I know that changing my FSM damned X settings will fix it but that’s one hell of a workaround.

Performance @ 1080



  • No issues.


  • Click click, move.


Does It Launch

  • Yerp

Performance @ 1080

  • Locked at 60fps


  • Such pixels


  • Click Click boom


Does It Launch

  • I have the UHD monitor set as the primary and the game spawned smack in the middle of it.
  • It also remembers the window position so that’s good

Performance @ 1080

  • There’s a frame limiter option to limit the game to 60FerPS, which you want to keep on.


  • Nothing odd to report, especially since it’s running through proton.


  • You click the mouse and hit the buttons on the keyboard
  • It’s turn based so you get to take your time.
  • I also liked how it gives you the indication of which action does what when you’re pondering where to move or shoot.

QA Score:




  • Didn’t hate it.
  • Really really simple turn-based checkers.
  • Oh, there is depth if that’s your jam but I was able to Venn way through the first two islands.
  • Venn way, same as the wrong way… only faster.
  • Being able to upgrade mechs is nice.
  • Smashing monster is fun.
  • Punching to move a baddie so you can nope him with a tank is also enjoyable.
  • Keeping monster holes blocked is an interesting mechanic.
  • Has bonus objectives but they can be safely ignored #VennWay
  • After getting it running I lost a solid 45min in one go just cocking around.


  • Subset, y u do dis 5 me
  • I knew going in that I was probably gonna like this game
  • Grid movement, giant robots, turn based strategy.  I’m sold
  • The game doesn’t fail to deliver either
  • The gameplay is solid, and it hammers in very early on that stalling out fights is just as valid a strategy as
  • The soundtrack can sound a wee too similar to FTL.  Maybe it’s just Ben Prudy’s “style”
  • All I know is I entered a bit of a fugue state while I was playing and about 3 hours had passed
  • I’m probably gonna pick this up on the switch too so I can play it on the terlet.   Actually, I should probably try with the steam link app first


  • This plays similar to chess.
  • Chess with a dash of mechwarrior.
  • I guess that’s what it takes to get me to like chess.
  • All the mechs have different movement radiuses, they all have different fire modes, and all the fire modes have a knockback effect.
  • There are very few things as satisfying as causing a cascade of death with a well placed shot.
  • If I had to pick one thing to hate on it’s the energy/escort quest mechanic.
  • You really have to be careful with not letting the bugs kill the buildings.
  • That’s the one really annoying bit of Into the Breach and, since it’s such a core mechanic, the game suffers a bit for it.

Fun Score:



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