Guns Of Icarus Online Adventure Mode Launches On Kickstarter With Linux Support

Kicking off live from the show floor at PAX East last weekend, Muse Games has once again turned to Kickstarter to launch the next phase of its revolutionary airship combat game, Guns of Icaurs Online. The expansion, Guns of Icarus Online: Adventure Mode, takes the game’s unique team-based PvP battle system and places it in a fully realized persistent world, keeping the co-operative elements and expanding the game to include PvE, massive AI-controlled enemy ships, biplanes, missions, player progression, and a dynamic system of towns and player factions that evolves day by day as players actively affect and shape the world. Find out more on the Kickstarter page.

Adventure Mode has three fundamental pillars, each with its own funding target and each building on the previous goals.

These are:

  • AI Director: At the heart of a good PvE experience is a smart, responsive AI that can go toe-to-toe with players and scale up or down on the fly to keep the experience challenging and entertaining. This pillar will enable the creation of co-op and solo missions to complement competitive PvP.
  • Socio-Economic System: Adventure mode will add a world map of towns and trade routes, with six player factions and a fully dynamic resource economy. Missions are generated dynamically to help or hinder the towns and the factions that control them, depending on their circumstances and needs. Completing missions earns status in certain quarters and notoriety in others, enabling players to rise in the ranks of their chosen faction, unlock new opportunities and perks, and exert an even greater influence over the world.
  • World-Building Tools: A robust toolset is necessary to build an expansive world map with diverse and varied environments. This pillar involves the creation of new tools and processes to speed up the development of new maps and locales using a combination of procedural generation and manual composition. While the existing PvP maps have all been assembled painstakingly by hand, worldbuilding on the scale of Adventure Mode will require a whole new way of doing things.

Concept art:
anglean_ships_1 arashi_char_1 chaladon_chars yesha_ships_yeshabatch
yesha_architecture_dock yesha_architecture_towers yesha_chars_2 yesha_marketplace

Website: gunsoficarus.com

0 Comments

Leave Your Reply