This week your intrepid heroes grab the brooms, adjust our monocles, and dance for the audience.
Scale:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Game: Foul Play
Webzone: http://foulplaygame.com/
Devel: Devolver Digital
Engine: Custom engine (derived from C++)
Price: $14.99
Wazzat: Play as the daemon-hunter Baron Dashforth in a side-scrolling co-op brawler set entirely on the grand spectacle of a theatre stage that rewards performance over pummeling.
Makes with the working
V-
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No issues /w triple monitor setup since I use separate X screens ..like a real man.
J-
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What Pedro said
P-
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Game starts in Fullscreen mode and sets my monitors to clone each other.
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I had to manually rearrange my monitors, because even after changing to windowed mode it kept the clone setting.
Total-
Shiny / Sounds
V-
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Love the art style. It’s like a Double Fine brawler
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Sounds are there but FFS the grunts
J-
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Didn’t care for the music and was nursed by the dulcet voice of Chuck Schuldiner
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I like the play gimmick, and some of the stagehands got a chuckle out of me
P-
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Art style choice I could dig. The whole stage metaphor made literal is clever and something I could definitely get behind.
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Repetitious music, ½ a second of voice acting and the same grunts constantly coming out from the enemies/your character.
Total-
Control
V-
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OOTB /w the Xclone
J-
P-
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It notified and made a point out of giving me a choice to properly configure my controller
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And it also recognized it properly!
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Total-
FUN
V-
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The first 20 minutes are a bit of alright.
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Really like the audience health meter gimik.
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I was hoping multi-player would save it but it’s just more of the same.
J-
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This game is brutally repetitive. Same three or four enemies for what seems like an eternity
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Haven’t had a chance to try out multiplayer yet
P-
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It is a fun brawler, if you find a video or podcast to play in the background in such a way as to not have to listen to the grunting and the same 5-second BGM loop.
Total-
Final –