L.G.C. |Reviews| — Foul Play

This week your intrepid heroes grab the brooms, adjust our monocles, and dance for the audience.


Scale:

– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies


Game: Foul Play

Webzone: http://foulplaygame.com/

Devel: Devolver Digital

Engine: Custom engine (derived from C++)

Price: $14.99

Wazzat: Play as the daemon-hunter Baron Dashforth in a side-scrolling co-op brawler set entirely on the grand spectacle of a theatre stage that rewards performance over pummeling.


Makes with the working

V-

  • No issues /w triple monitor setup since I use separate X screens ..like a real man.

J-

  • What Pedro said

P-

  • Game starts in Fullscreen mode and sets my monitors to clone each other.

  • I had to manually rearrange my monitors, because even after changing to windowed mode it kept the clone setting.


Total-


Shiny / Sounds

V-

  • Love the art style. It’s like a Double Fine brawler

  • Sounds are there but FFS the grunts

J-

P-

  • Art style choice I could dig. The whole stage metaphor made literal is clever and something I could definitely get behind.

  • Repetitious music, ½ a second of voice acting and the same grunts constantly coming out from the enemies/your character.


Total-


Control

V-

  • OOTB /w the Xclone

J-

P-

  • It notified and made a point out of giving me a choice to properly configure my controller

    • And it also recognized it properly!


Total-


FUN

V-

  • The first 20 minutes are a bit of alright.

  • Really like the audience health meter gimik.

  • I was hoping multi-player would save it but it’s just more of the same.

J-

  • This game is brutally repetitive.  Same three or four enemies for what seems like an eternity

  • Haven’t had a chance to try out multiplayer yet

P-

  • It is a fun brawler, if you find a video or podcast to play in the background in such a way as to not have to listen to the grunting and the same 5-second BGM loop.


Total-


Final – 

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