L.G.C. |Reviews| — The Bridge

This week your intrepid heroes get motion sick, spin in circles, and go full-metal monochromatic!

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: The Bridge


Devel: Ty Taylor and Mario Castañeda

Engine: Unity

Price: $/€ 9.99

Wazzat: “The Bridge is a 2D logic puzzle game that forces you to reevaluate your preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures.”

Makes with the working


  • It lost my progress but that seems fixed in the update.




Shiny / Sounds


  • My first impression was “This is Braid on a budget”

  • Really, the door chapter selection, rewind mechanic, art style etc…

  • Then I played it for a while and while heavily inspired by braid it branches out into a completely different game.

  • Sounds are meh. I solve puzzles /w Slayer, not mood music.


  • Initially the art style made me groan.   It looks like some pretentious douchebag goth’s sketchbook

  • It eventually grew on me

  • The soundtrack is what stops it from being a 2 chair’er.    I dunno, it just kind of helped me think


  • Braid meets And Yet It Moves with less colors.

  • I like a good soundtrack, this game doesn’t have it.

  • The atmospheric sound effects are good, but the music is sleep inducing.

    • Pair that with the slow gameplay and you’ve got snoozefest 2014!

  • Some of the smaller levels give me a bit of the ol’ motion sickness.




  • It’s genuinely difficult to FK up a game that really only needs three buttons.

  • ..they didn’t


  • Like Venn said


  • It’s Unity, which means my PS2 Dual Shock didn’t work and they very clearly recommend you play with a controller.

  • If I emulate a 360 controller with xboxdrv I can play it just fine.




  • Remember the first double key level? That’s where I started paying attention.

  • There are several levels that you start /w “oh, I got this” only to find out the devels are all “hold down that B button FKR!”

  • That, and the average playtime is 7 fk mothering hours + a mirror universe.


  • The puzzles are clever and the art style grows on you

  • This might be hipster trash, but it’s quality hipster trash


  • I like the lateral thinking you need to do for the latter chapters. That’s usually the mark of a properly designed puzzle game.

  • Couldn’t play it for more than 20 mins at a time on account of the motion sickness.


Final –

V- If you like challenging physics platformers this will scratch ze itch.

J- I was pleasantly surprised.   YOu’ll definitely get your money’s worth

P- If you’re an avid defender of the whole “Videogames are art!” mantra, this is right up your alley. 9.99 is appropriate for a game that’ll last you around 7-8 hours.

1 Comment
  1. I think it will take me more like 70 hours to finish it… still stuck on chapter 2 and I bought it almost 4 months ago (of course I’m not playing it very often…). Also the vortex sound is a bit annoying. The music is not immediately unbearable, but not enjoyable either.

    Oh and why does 3 chairs + 3 chairs + 2 chairs average to 2 chairs?

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