This week your intrepid heroes lose control, experience buffer underruns, and shun the nonbeliever.
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Game: Fahrenheit: Indigo Prophecy Remastered
Webzone: http://store.steampowered.com/app/312840/
https://www.fahrenheit-game.com/?age-verified=bb982f5772
Devel: Ass-pyre
Engine:
Price: €8.99/$9.99
Wazzat: Originally released in 2005, Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative. This newly remastered edition features updated textures in HD, full controller support, and is based on the uncut /and uncensored international version of the game.
Makes with the working
V-
- Solid 89/100 FERPS @ 3480×2160
J-
- I’m looking forward to the advanced video options DLC
- You can set the graphics to custom and it’ll let you edit further.
- The game seems to be locked at 100 FPS for me
- It is capped at 100.
- Thank you sherlock. Couldn’t have figured that one out
- It is capped at 100.
P-
S-
- the menu is utterly fucked.
- https://drive.google.com/file/d/0B1rKUJZAgiIiNWZrMVRUVFFWZmc/view?usp=sharing
- had to go to the aspyr folder to configure it to window mode.
- I finally got the game running properly by shutting off Steam overlay
Total-
Shiny / Sounds
V-
- This game was built for the PS2 and Xbox ..it shows
- Nice textures wrapped around bad (even for the time) models.
- Some of the animation rigging is FK all LOL
- Sounds are fine. Voice acting passable.
- Yeah, I get it. It’s an interactive movie. Sadly whoever “directed” scene cuts never visited film school.
J-
- The underruns are wonderful in a dialogue heavy game like this
- Like Venn said, remaster or no, it’s very clearly a PS2 Game
- Voice acting is decent
P-
- All characters move like they’re from Morrowind!
- If you look at their walking animations, outside of cutscenes, they all have that very 2002 walk.
- The high res textures are jarring on what looks like a very, very old “game”.
- Regardless of how shiny the paint job, it looks absolutely old.
- The voice acting is absolutely cringe-worthy at times.
S-
- About as nice as you can get for remastering a game that came out 10 years ago.
- not too impressed with the looks but. I had never played the game before so it was worth trying it out.
- what’s with Theory of a Dead Man soundtrack?
Total-
Control
V-
- Everything “worked” /w the Xclone in Big Picture
- Controls are hit-or-miss e.g. sometimes I can walk right up to a door organ and BAM …open. Other times it takes a bit of random flailing
- Dat FK ALL busted camera of randomness. Really!
- L/R might pan or OR (get this) hard cut depending on the scene.
J-
- Quick time events! The Game!
- The controls are fine until you try to finely navigate certain areas
- I dunno, the controls don’t really work with an 360 controller. Maybe they’re better with a PS2 one
- Its a little better, but the menus are still hella innacurate
P-
- This was a PS2 game
- I remember, I played the demo on my PS2!
- The binary choice pop up dialogs, cannot be navigated with the controller.
- How do you mess up the controller scheme on a game that was DESIGNED for controllers?
- Have I ever mentioned how much I hate QTE’s?
S-
- zero issues with controllers working right out of the box.
Total-
FUN
V-
- Interactive movie is ZzzzzzzzzzzZZZZzzzzzzzzzzz ……interactive
- Seriously is this FK colour blind people /w quicktime events ..the game?
- I don’t hate the “game” I hate the whole concept of interactive movies.
- This loathing started /w Night Trap.
J-
- It’s fun to make everyone as incompetent as possible
- I also like to watch the in game models attempt to do things like open doors and drink without even coming into contact with each other
- However, the story didn’t hook me, and I really don’t want to know what will happen to these annoying fucking characters
P-
- I refuse to endorse a “game” made by someone like David Cage.
- He is very clearly a Hollywood reject director, who sees video games as a way to push his movie scripts without having to put himself under the scrutiny of movie critics.
- Unfortunately for him, video game critics can be bigger arseholes than most movie critics.
- I also hate the fact that the game keeps telling me how to feel.
- You don’t need to tell me how I’m supposed to feel. If you’re a competent game dev, you can actually MAKE me feel good or bad.
S-
- You can only have so much fun in a interactive movie.
Total-
Final –