L.G.C. |Reviews| — Fahrenheit: Indigo Prophecy Remastered

This week your intrepid heroes lose control, experience buffer underruns, and shun the nonbeliever.


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– Nooope

CHAIRCHAIR– Not sure if want

CHAIRCHAIRCHAIR– Check it out   

CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Game: Fahrenheit: Indigo Prophecy Remastered
Webzone: http://store.steampowered.com/app/312840/
Devel: Ass-pyre
Price: €8.99/$9.99

Wazzat: Originally released in 2005, Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative.  This newly remastered edition features updated textures in HD, full controller support, and is based on the uncut /and uncensored international version of the game.

Makes with the working


  • Solid 89/100 FERPS @ 3480×2160


  • I’m looking forward to the advanced video options DLC
    • You can set the graphics to custom and it’ll let you edit further.
  • The game seems to be locked at 100 FPS for me
    • It is capped at 100.
      • Thank you sherlock.   Couldn’t have figured that one out




Shiny / Sounds


  • This game was built for the PS2 and Xbox ..it shows
  • Nice textures wrapped around bad (even for the time) models.
  • Some of the animation rigging is FK all LOL
  • Sounds are fine. Voice acting passable.
  • Yeah, I get it. It’s an interactive movie. Sadly whoever “directed” scene cuts never visited film school.


  • The underruns are wonderful in a dialogue heavy game like this
  • Like Venn said, remaster or no, it’s very clearly a PS2 Game
  • Voice acting is decent


  • All characters move like they’re from Morrowind!
  • If you look at their walking animations, outside of cutscenes, they all have that very 2002 walk.
  • The high res textures are jarring on what looks like a very, very old “game”.
    • Regardless of how shiny the paint job, it looks absolutely old.
  • The voice acting is absolutely cringe-worthy at times.


  • About as nice as you can get for remastering a game that came out 10 years ago.
  • not too impressed with the looks but. I had never played the game before so it was worth trying it out.
  • what’s with Theory of a Dead Man soundtrack?




  • Everything “worked” /w the Xclone in Big Picture
  • Controls are hit-or-miss e.g. sometimes I can walk right up to a door organ and BAM …open. Other times it takes a bit of random flailing
  • Dat FK ALL busted camera of randomness. Really!
  • L/R might pan or OR (get this) hard cut depending on the scene.


  • Quick time events!   The Game!
  • The controls are fine until you try to finely navigate certain areas
  • I dunno, the controls don’t really work with an 360 controller.   Maybe they’re better with a PS2 one
    • Its a little better, but the menus are still hella innacurate


  • This was a PS2 game
    • I remember, I played the demo on my PS2!
  • The binary choice pop up dialogs, cannot be navigated with the controller.
  • How do you mess up the controller scheme on a game that was DESIGNED for controllers?
  • Have I ever mentioned how much I hate QTE’s?


  • zero issues with controllers working right out of the box.




  • Interactive movie is ZzzzzzzzzzzZZZZzzzzzzzzzzz ……interactive
  • Seriously is this FK colour blind people /w quicktime events ..the game?
  • I don’t hate the “game” I hate the whole concept of interactive movies.
  • This loathing started /w Night Trap.


  • It’s fun to make everyone as incompetent as possible
  • I also like to watch the in game models attempt to do things like open doors and drink without even coming into contact with each other
  • However, the story didn’t hook me, and I really don’t want to know what will happen to these annoying fucking characters


  • I refuse to endorse a “game” made by someone like David Cage.
    • He is very clearly a Hollywood reject director, who sees video games as a way to push his movie scripts without having to put himself under the scrutiny of movie critics.
    • Unfortunately for him, video game critics can be bigger arseholes than most movie critics.
  • I also hate the fact that the game keeps telling me how to feel.
    • You don’t need to tell me how I’m supposed to feel. If you’re a competent game dev, you can actually MAKE me feel good or bad.


  • You can only have so much fun in a interactive movie.




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