Your intrepid heroes search for libraries, play with Pulse, and burn Fedoras. WORMS: W.M.D faces the CHAIRQUISITION!
Wazzat: The worms are back in their most destructive game yet. With a gorgeous, hand-drawn 2D look, brand new weapons, the introduction of crafting, vehicles and buildings plus the return of some much-loved classic weapons and gameplay, Worms W.M.D is the best worms experience ever.
Disclosure: Team17 sent us the keys.
– Not sure if want
– Check it out
Makes with the working
- Running “LD_LIBRARY_PATH=”” %command%” sorted all my issues.
- It somehow manages to be a bit choppy while scrolling.
- No Steamy overlay.
- Missing libraries. Go to the game’s directory and run the following after installing zfstream and libcurl
- ln -sf /usr/lib64/libbz2.so.1 lib/libbz2.so.1.0
- ln -sf /usr/lib64/libcurl.so.4 lib/libcurl-gnutls.so.4
- Segfaults after the game starts
- Doesn’t save custom teams.
- I guess this is because it core dumps on exit.
- The UI is … flaky at best, borderline unusable at worst.
- The game will freeze the moment you press a button in game proper, if you have a non-English locale set in your particular flavour of Linux.
- Go ahead and add a decent amount of buffer underruns for good measure.
- Just edit ~/.local/share/Steam/steamapps/common/WormsWMD/Run.sh and add:
- export LC_ALL=C
- export PULSE_LATENCY_MSEC=60
- export LD_LIBRARY_PATH=””
- Before the ./Worms\ … line
- Keep in mind these edits will be noped the moment the game gets updated.
Shiny / Sounds
- It looks like Worms?
- Well, a darker grittier version of Worms Reloaded and that’s not a bad thing.
- Each theater of war is hella detailed along with all the WMDs.
- Animation retains the original charm found in earlier games.
- The bad rapping level voices made me want to stab my brain-organ with a qtip.
- Other than that it’s what you would expect from a Worms game.
- It’s Worms… Right down to the selection of slightly different high pitched utterances.
- If you’ve played a Worms game before, you know what to expect.
- Unless you have a non-english locale set, at which point you can’t even see the UI properly.
- Works OOTB /w the XClone and everything is laid out in logical order.
- Controls will freeze the game because of the locale issue.
- That’s not a problem with input itself or even mechanics, it’s a technical problem with the engine, so I can’t really ding it chairs here.
- It works with the Logitech F310, The Mistress, the SHIELD Controller and just plain keyboard & gerbil.
- Linux only multiplayer DOA.
- Single player exists but the AI is content with killing itself when it’s not busy flipping the hell out.
- So all you get is light training at best and mind numbing boredom at worst.
- BTW crafting seems a bit useless.
- The only time i’ve needed it is when the game was like “Hey! You have to craft a thing because reason!”
- Again, it’s Worms.
- You already know whether or not you like this game.
- The additions to this particular title don’t really seem all that important.
- Speaking of which, I can imagine what happened during development when deciding on said additions:
- “What’s the hot new craze in game mechanics nowadays?”
- “Roguelike elements.”
- “No, we already have randomly generated maps.”
- “How do we work that into the game?”
- “We’ll have players collect bits of the weapons they want to craft in crates”
- “Won’t that mean most matches will be played all the through without a single crafted weapon ever be created, let alone used?”
- “… I’m sorry, I couldn’t hear you over this massive erection!”
- Take any Worms game, a 2D one (the 3D ones don’t exist in my book), add crafting, driveable vehicles lifted directly from Metal Slug and turrets, add a nice dose of technical issues and the lack of cross platform multiplayer, what do you get?
- 1 Chair, that’s what!