Your intrepid heroes platform with keyboards, search for content, and randomly generate boring. Starbound faces the CHAIRQUISITION!
Wazzat: Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…
– Not sure if want
– Check it out
Makes with the working
- It likes to not launch on the first go.
Shiny / Sounds
- They’re pixels! They’re colourful
- You can do pixel art well. Shovel Knight and Hyper Light Drifter prove that
- This i just meh
- It is completely unremarkable!
- The sounds are there to provide a bit of feedback but they don’t do a spectacular job of it.
- The graphics are there so you can see what you’re doing but they won’t make you barf rainbows out from every orifice, either.
- Can you tell the art was made by the same guy who made the visuals for Terraria?
- In the lead for worst UI of 2016.
- A perfect example of shite getting tacked on over the years when a complete overhaul was clearly needed for the final release.
- I can’t platform with WASD, so I picked up the steam controller and lo and behold it did the thing
- Couldn’t figure out the UI though.
- Otherwise, it gets dinged a chair because the UI is oh so tiny. Itty bitty. Even the zoom option doesn’t help
- The UI needs a revamp… badly!
- Also, if you’re giving people an option to Zoom, why would that not apply to the UI?
- Even at 1080p, I have to squint to make out what some of those 16×16 icons are in my inventory.
- Hella Underwhelming
- WHAR new content?
- This is the same shite I played years ago in EA.
- Randomly generated worlds of empty and boring.
- You know what’s worse than feature creep?
- Ripping out features.
- If team Cocaine Voltron can’t find a way to make multiplayer fun you gots problems.
- I tried you guys. I tried so hard
- This sort of game just doesn’t appeal to me. After about 20 minutes, I get bored out of my skull. No amount of time in early access is gonna fix that
- Roommate plays a bunch of this game, so I’ve seen some of the late/endgame stuff and it looks sorta interesting, but I just cannot devote the time or patience to get there
- I don’t hate it.
- I feel like this kind of game can only be judged fairly when compared to its genre-peers.
- On Linux you got your Minecrafts and Terraria itself.
- And in that subset of games/creativity toys, this is definitely more of a game than Minecraft.
- Minecraft was the true sandbox where you had nothing and had to create everything.
- Here, you have a little story prelude and the entire gameplay seems to be geared more towards exploration (almost in a 2D platformer Skyrim way) than it does on the crafting.
- Minecraft is the complete other way around.
- In fact, if crafting is such a big deal in this game (and they really want you to think it is), why is the crafting UI so arse backwards?
- Why do I need to craft an inventor’s desk to be able to craft a wooden workbench so that I may create a Hoe?
- If my character is starving, 10 times out of 7 I will die before I can figure out which of the amenities I need to use in order to bake a loaf of bread.
- But I said I didn’t hate it.
- Venn couldn’t find where the new content was. After having played over 10 hours in Early Access, I saw more content in the first 3 hours I’ve put into it post “release” than in those previous 10 hours.
- There’s a lot of content here, you just have to be the kind of person who goes looking for it instead of having it handed to you.
- Also, it’s a 2D platformer I don’t get sick of after 10 minutes.
- If this means anything it’s that if we ever throw chairs at Salt & Sanctuary, Venn’s gonna hate that too.