This week your intrepid heroes scream at cameras, learn boss patterns, and explain the Unity screen of nope.
Wazzat: Anima: Gate of Memories is a third person action RPG that tells the story of two beings bound by an unwilling pact, an ancient monster and a girl who lost her past… Forced to stay together, their lives will take a unexpected turn when both discover that something darker than they could imagine is about to start, a war in the shadows in which they will have a leading role.
Mandatory Disclosure: They sent us keys.
– Not sure if want
– Check it out
Makes with the working
- Don’t get to use fast and Unity in a sentence often.
- You can put everything on 12 and it still maintains 100+ @1080.
- Seems to be properly multithreaded but it’s no Ziggurat.
- Loses a Chair because you guessed it! USON!
- Why is the Unity Scream of nope such a big deal?
- Three words Brad… Big, Picture, Mode.
- If I’m trying to play this on the livingroom Steam box I have to dig up a gerbil and plug it in so I can close that FKN screen.
- I played a bunch of this on the TV box. Venn’s point about the unity scream of nope is hella accurate
- Beyond that, runs very well on the TV box as well as the desktop
- Just use a 370+ branch driver. 367.44 caused a whole mess of nope
- I could almost forgive it for showing me the Unity screen of Nope, when we take into account how well it performs.
- But 2016 is coming to an end and they are clearly competent developers, so I will still have to ding a chair.
- With the FX 8370E and the Gigabyte GTX 1080, it never dips below 100 FerPS even when an entire room’s worth of enemies spawns in.
- I did have one crash, during the end of the tutorial cutscene, but it’s been solid ever since.
Shiny / Sounds
- It’s pretty, curiously, nay. Spooky pretty.
- That’s my polite way of saying it’s how the hell did you pull this off on such a limited budget pretty.
- Properly done cell-shaded goodness with well designed (but sometimes sparse) level design.
- That said, the Bearers walking animation is based on what exactly?
- Listen here girlfriend, I have me some heels and learned to walk proper while playing the role of Dr. Frank N Furter and I don’t think I could pull off her momvments on a dare.
- I really wish the cut scenes were animated.
- $omething tell$ me they they were $upposed to be.
- I don’t know what’s worse, the writing for the Book or the poor bastard trying to voice it.
- I mean it takes special sauce to make me cringe but that shite had me all up in the corner.
- I get he was going for Left Hand from Vampire Hunter D but talk about swing and a miss, son.
- The Bearer reads her lines like a lass at her first school audition e.g. deer + headlights.
- However, that kinda works since it fits the character.
- Sound effect are passable but the music really stands out.
- It’s themed properly for each area and even includes a “something is about to skull fk you” track.
- The OST is available for $4.99.
- I just wish they spent the same amount of $$ and attention on the voice acting.
- All of the character models look nice
- They just clash with the stock 2/3d unity assets is all.
- The levels are big , but they’re not really filled with much
- And yes, the voice acting. The source of most of the comedy from this game
- The guy voicing ergo does a pretty good crispin freeman impression. Fooled me
- Also, the lady singing in the intro section gives me a migrane. Nothing against her, just too high pitched
- Man, that voice acting!
- The first proper boss actually says “I have come.” at one point and I lost my shit.
- I blame that for not being able to beat it on the first try.
- The graphics have a bit of cell-shading to them, which is often a good choice for projects with a limited budget.
- Cell-shading makes it so you can use lower res textures and the game still looks good… and it will also perform much, much better than the average Unity title.
- The background music I found to be very appropriate and it compliments the general atmosphere of all the different places well enough.
- Even the combat music was just the right amount of campy.
- The camera can eat a GLORIOUS bag of cocks.
- It will sometimes turn the game into a top down fustercluck and it’s clear this was a decision by the developer.
- Outside of pissing me off what were you trying to achieve by doing this nonsense?
- Camera fuckery aside I found the controls on the Xclone to not only be remappable but responsive.
- I guess you could play with /w a keyboard and gerbil… if you hate yourself.
- Everything is reasonably mapped on the controller
- Except locking on to shit. The camera is your biggest enemy here
- Switching the default camera to inverted does help, but not when you’re getting fucked in a corner by enemies
- All the fight moves are mappable, so that’s pretty good if you want to come up with some kind of killer strategy
- The Steam Controller worked out of the box, all I did was adjust the back left paddle to copy the Right Trigger and all of a sudden I could use all the buttons!
- I love this controller!
- Keyboard also works, but you don’t want to play this game with a keyboard.