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This week your intrepid heroes scream at cameras, learn boss patterns, and explain the Unity screen of nope.

Game: Anima Gate of Memories
Webzone:
http://store.steampowered.com/app/380750/
Devel: Anima Project
Engine:
Unity
Price:
19.99 / CDN 21.99

Wazzat: Anima: Gate of Memories is a third person action RPG that tells the story of two beings bound by an unwilling pact, an ancient monster and a girl who lost her past… Forced to stay together, their lives will take a unexpected turn when both discover that something darker than they could imagine is about to start, a war in the shadows in which they will have a leading role.

Mandatory Disclosure: They sent us keys.


CHAIRQUISITION:
CHAIR– Nooope

CHAIRCHAIR– Not sure if want

CHAIRCHAIRCHAIR– Check it out

CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies


Makes with the working

V-CHAIRCHAIRCHAIR

  • Don’t get to use fast and Unity in a sentence often.
  • You can put everything on 12 and it still maintains 100+ @1080.
  • Seems to be properly multithreaded but it’s no Ziggurat.
  • Loses a Chair because you guessed it! USON!
  • Why is the Unity Scream of nope such a big deal?
  • Three words Brad… Big, Picture, Mode.
  • If I’m trying to play this on the livingroom Steam box I have to dig up a gerbil and plug it in so I can close that FKN screen.

J-CHAIRCHAIRCHAIR

  • I played a bunch of this on the TV box. Venn’s point about the unity scream of nope is hella accurate
  • Beyond that, runs very well on the TV box as well as the desktop
  • Just use a 370+ branch driver. 367.44 caused a whole mess of nope

P-CHAIRCHAIRCHAIR

  • I could almost forgive it for showing me the Unity screen of Nope, when we take into account how well it performs.
  • But 2016 is coming to an end and they are clearly competent developers, so I will still have to ding a chair.
  • With the FX 8370E and the Gigabyte GTX 1080, it never dips below 100 FerPS even when an entire room’s worth of enemies spawns in.
  • I did have one crash, during the end of the tutorial cutscene, but it’s been solid ever since.

Total-CHAIRCHAIRCHAIR


Shiny / Sounds

V-CHAIRCHAIRCHAIR

  • It’s pretty, curiously, nay. Spooky pretty.
  • That’s my polite way of saying it’s how the hell did you pull this off on such a limited budget pretty.
  • Properly done cell-shaded goodness with well designed (but sometimes sparse) level design.
  • That said, the Bearers walking animation is based on what exactly?
  • Listen here girlfriend, I have me some heels and learned to walk proper while playing the role of Dr. Frank N Furter and I don’t think I could pull off her momvments on a dare.
  • I really wish the cut scenes were animated.
    • $omething tell$ me they they were $upposed to be.
  • I don’t know what’s worse, the writing for the Book or the poor bastard trying to voice it.
  • I mean it takes special sauce to make me cringe but that shite had me all up in the corner.
  • I get he was going for Left Hand from Vampire Hunter D but talk about swing and a miss, son.
  • The Bearer reads her lines like a lass at her first school audition e.g. deer + headlights.
  • However, that kinda works since it fits the character.
  • Sound effect are passable but the music really stands out.
  • It’s themed properly for each area and even includes a “something is about to skull fk you” track.
  • The OST is available for $4.99.
  • I just wish they spent the same amount of $$ and attention on the voice acting.

J-CHAIRCHAIRCHAIR

  • All of the character models look nice
  • They just clash with the stock 2/3d unity assets is all.
  • The levels are big , but they’re not really filled with much
  • And yes, the voice acting. The source of most of the comedy from this game
  • The guy voicing ergo does a pretty good crispin freeman impression. Fooled me
  • Also, the lady singing in the intro section gives me a migrane. Nothing against her, just too high pitched

P-CHAIRCHAIRCHAIR

  • Man, that voice acting!
  • The first proper boss actually says “I have come.” at one point and I lost my shit.
  • I blame that for not being able to beat it on the first try.
  • The graphics have a bit of cell-shading to them, which is often a good choice for projects with a limited budget.
  • Cell-shading makes it so you can use lower res textures and the game still looks good… and it will also perform much, much better than the average Unity title.
  • The background music I found to be very appropriate and it compliments the general atmosphere of all the different places well enough.
  • Even the combat music was just the right amount of campy.

Total-CHAIRCHAIRCHAIR


Control

V-CHAIRCHAIRCHAIR

  • The camera can eat a GLORIOUS bag of cocks.
  • It will sometimes turn the game into a top down fustercluck and it’s clear this was a decision by the developer.
  • Outside of pissing me off what were you trying to achieve by doing this nonsense?
  • Camera fuckery aside I found the controls on the Xclone to not only be remappable but responsive.
  • I guess you could play with /w a keyboard and gerbil… if you hate yourself.

J-CHAIRCHAIRCHAIR

  • Everything is reasonably mapped on the controller
  • Except locking on to shit. The camera is your biggest enemy here
  • Switching the default camera to inverted does help, but not when you’re getting fucked in a corner by enemies
  • All the fight moves are mappable, so that’s pretty good if you want to come up with some kind of killer strategy

P-CHAIRCHAIRCHAIRCHAIR

  • The Steam Controller worked out of the box, all I did was adjust the back left paddle to copy the Right Trigger and all of a sudden I could use all the buttons!
    • I love this controller!
  • Keyboard also works, but you don’t want to play this game with a keyboard.

Total-CHAIRCHAIRCHAIR


FUN

V-CHAIR