Your intrepid heroes get in the zone, play with gerbils, and slow down time. Ellipsis faces the CHAIRQUISITION!
Devel: Salmi Games
Price: 9.99 / CDN 10.99
Wazzat: Ellipsis is an action-packed Avoid ’Em Up with minimalistic, yet powerful neon styled visuals. Guide your ship through a mysterious universe while deftly avoiding hordes of roaming enemies, spikes, lasers and more.
Mandatory Disclosure: They sent us keys
– Not sure if want
– Check it out
Makes with the working
- Had to reinstall it because it could not sync with Steam cloud.
- Fancy Unity Scream of NOPE but you can navigate it it with a controlla in Big Picture mode.
- Oh hai ellipses screen of nope
Shiny / Sounds
- You need to label your menu option, Brad.
- You’re a circle. Avoid basic shapes.
- Gets the job done, but no points for style
- You can use a controlla… but you going to get dead.
- Unlike these two yahoos my gerbil input is spot on.
- Then again I keep the speed set at 12.
- But at the end of the day using the gerbil feels like cheating… because it is.
- Don’t worry, I’ll explain in the Fun section.
- Much easier with a mouse than a controller. Don’t make the same mistake I did
- There is a noticeable delay with mouse input
- That mouse smoothing is annoying.
- There are “gravity fields” in some levels which make the mouse behave differently, but that’s not what I’m complaining about.
- It’s everywhere else, where the mouse is either being smoothed or it’s the framerate cap causing input delay and it’s annoying!
- This game has the unnatural ability to slow down time.
- I can be spooky good at these type games if I achieve a “flow state” or as I call it “haaamered”
- You got some ball-organs charging double for the Desktop version of this game.
- Yeah, that’s right… it’s on the Play Store for $4.49.
- Guess that explains the useless stars… that I give zero FKS about collecting.
- I really dislike these sorts of games. All the end up doing is making me super anxious
- This one doesn’t really do anything to change my opinion of the genre
- Shootemups I get, because at least then you can kill things
- See point number one
- It’s well, done, just not my bag
- Much like Venn, this is one of those games that after a few levels I just get “in the zone” and I’ll get through several levels in one sitting.
- And that’s good, that is exactly the kind of experience you want players to go through in this game.
- And they would have succeeded if the mouse controls weren’t so “floaty”.
- In the whole Narrative, Aesthetics and Mechanics context, Ellipsis is one of those games which focuses completely on the mechanics.
- Aesthetically, it’s neon-graphics (shorthand for we couldn’t be assed to come up with a proper visual style) and bleep bloop sounds. So there’s nothing to write home about there.
- Narratively… Well, there is no narrative. You’re a blue neon circle avoiding the other neon colored things on the map which aren’t blue.
- You could make an argument that’s a metaphor for racism in society but that’d be you projecting your own biases towards a completely blank slate.
- The only thing to Ellipsis are its mechanics and mechanics are only as good as the way the player has to interact with them, aka how good the game controls.
- And even though there’s a sensitivity slider, there’s no way to disable that completely fucking stupid mouse smoothing, and that’s what makes the controls feel floaty in this game.
- I can see how this game would be good but I don’t want to play anymore of it.