We’ve recently switched from Kdenlive to DaVinci Resolve for editing.
While this is by no means intended to be a guide it should give you an idea of how we stitch together an episode of LinuxGameCast Weekly.
Continue ReadingWe’ve recently switched from Kdenlive to DaVinci Resolve for editing.
While this is by no means intended to be a guide it should give you an idea of how we stitch together an episode of LinuxGameCast Weekly.
Continue ReadingTrenchBroom is a cross-platform level editor for the Quake engine. It has a different philosophy than other editors; forcing you to think in 2D rather than in 3D. It’s available under the GPLv3 license and it …
Continue ReadingFrom opengamestudio.org: So, the time for OGS Mahjong 1.0 release has finally come. For the last several months we have been polishing the gameplay and fixing bugs. Since it’s mostly a bugfix-release, we didn’t add many …
Continue ReadingAbout Car simulation is done by VDrift a great game by itself, also using bullet. Rendering is done by OGRE, trees/grass by PagedGeometry, Gui by MyGUI. The road is based on a 3D spline and it’s fully customizable in editor. For more info, read …
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