About
Car simulation is done by VDrift a great game by itself, also using bullet. Rendering is done by OGRE, trees/grass by PagedGeometry, Gui by MyGUI. The road is based on a 3D spline and it’s fully customizable in editor. For more info, read the Wiki pages and Readme.txt file: link.
Changelog
- 91 tracks (12 new, 20 old renewed) + 8 VDrift tracks
- Gameplay
- Rewind – lets you take your car back in time after crash, spin out etc (default key: Backspace (hold)).
- VDrift tracks (with all game features)
- Static and Dynamic objects on tracks (barrels, boxes, buildings etc)
- 3D sounds, new car hit sounds – scrap and screech
- Simulation
- Asphalt tires (on VDrift tracks)
- Fixed all cars parameters
- Editor
- New video tutorial (10 chapters)
- Align terrain to road tool (for selected segments, key U)
- Terrain brush presets (quick change)
- Objects inserting and simulating
- Auto update blendmap
- Color images (on Sun tab and road trail)
- Weather particles
- Tools in game
- Graphs (for car values debug, eg. tires slip, suspension, sound)
- Tires editing (Pacejka coefficients)
- Graphics
- Shadow fixes (now on road wall and columns, shadowed road bug in DirectX)
- God Rays effect (sun glare)
- HDR, HQ Bloom and Vignetting (beta, too saturated)
- Motion blur broken (on GL)
Download: code.google.com/p/vdrift-ogre/