L.G.C. |Reviews| — Ascendant (Linux)

This week your intrepid Linux heroes scream about art, blocking, and fingers?


Scale:

– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies


Game: Ascendant

Webzone: http://hapagames.com/game.html

Devel: Hapa Games

Engine: Unity

Price: $9.99/€7.50 (10% off until the 20th)

Wazzat: “Ascendant is the unforgiving beat ‘em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments.”


Makes with the working

V-

J-

P-

  • Forced my monitor into 1920×1080 on the first go

    • I thought the Unity guys had fixed this!


Total-


Shiny / Sounds

V-

J-

P-

  • I don’t hate either the audio or visual aesthetics.

  • Looks similar to Guacamelee with Dust: Elysian Tail post processing.

  • The music can be a bit repetitive at times, but for the most part it works.

  • Sound effects are not very good.

    • Hitting enemies feels piss weak. (Dust and Guacamelee did it a lot better)


Total-


Control

V-

You dropped out of the hangout Venn

J-

P-

  • Non-rebindable controls

  • Doesn’t properly detect my PS2 Dual Shock, as in the key layout is completely mental.

    • In this day and age, this is doin’ it wrong!

    • I guess I should count myself lucky, it seems there are a bunch of people with Xbox controllers and the game doesn’t even detect it.


Total-


FUN

V-

J-

P-

  • I spent most of my playtime doing mental exercises to remind myself of what the keybindings were.

    • If I have to stop paying attention to the game to think which button does what, the immersion factor goes right out the window.


Total-


Final – *

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