LinuxGameCast Weekly EP90 — M-M-M-M-MONSTER Port

Epic makes up for Unreal 3! Earf: Year 2066 gets das boot, SuperTuxKart makes with the shiny, and Tripwire shows off the most advanced gore system the world. Then Vanger faces our CHAIRQUISITION! All this, plus your hate mail.


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Colour key: Venn Jordan Pedro

Steam News :

Earf: Year 2066 removed from Greenlight

  • Kidnapping. It gets shite done.

  • I like how he wiped the forums (again) thinking he could remove the post from VALVe

  • Also, why are people thanking Valve for doing a basic service?

    • because stockholm syndrome

    • Gamer Gratitude, Jim Sterling did a bit on it and I agree with what he said.



  • F2P /w option to sell MODS etc.

  • Not available for potatoes

  • fark_xeyuB147A4QapRxEUllvsYvR44k.gif



Killing Floor 2

  • Mocapped Guns and advanced blood systems


Hack’n’Slash Early Access

  • Double fine hacky slashy game

    • They made with the keys

  • Single player ..meh.

  • WOW this thing as alpha

  • Plenty of bugs to go around but the mechanic of interfering with the game’s mechanics is actually pretty damn interesting.


ಠ_ಠ The app

  • What a bargain!  I’ll take twelve!

    • I remember doing this shit in MSpaint when I was in high school

  • g138773132717050159.jpg

  • More like

  • pixel_doge_v2__x5__by_pavlos8-d729mn2.png

Full Bore

  • So…Pig Dug?

  • Escape Goat: Swine Flu Edition


Don’t Starve Together — Multiplayer Officially Coming Summer 2014

  • About gorram time


The Impossible Game


That’s Unreal



  • Added nvidia-settings command line controls for over- and under-clocking attributes.

  • Fixed several cosmetic issues in the clock control user interface of nvidia-settings.

    • ^LIES!

      • Kind of a BS update regardless

      • Eh, the CLI will be useful for people making a proper interface for OC


Open speed

  • That title is about as blown over proportion as your average Phoronix article.

    • Oh they’re using the phoronix test suite… I guess that explains that.

  • Xonotic and OpenArena are the only games with which the radeonsi branch is faster than Catalyst.

  • Unigine benches and Unvanquished still perform much better with fglrx.

  • Also, HyperZ is  disabled in Mesa 10.2 which is the current mainline version for most distros. It’ll only be available in version 10.3. But this will only impact the 7000 series and up.



  • Hah! They’re using Valgrind now. It’s like someone finally watched Icculus’ Steam Dev Days talk.


Humble Spring Sale

  • Shite you already own ..but cheaper THE SALE

  • Their Weekly bundle has “ I have no mouth And I must Scream”, one of the best horror adventure games made, for linux.

    • Not sure if wine port


Dangerous Rays Alpha 1 Released

  • Open world, procedurally generated  S.T.A.L.K.E.R type survival game

  • “Realistic gun simulation”

  • Easy modding

  • 10 bucks for early access

  • Made on the Leadwerks engine

Venn Stone in Need of New Pants

  • *pauses Distance* Yeah, that looks nice.


SuperTuxKart’s new graphical engine

  • Out GSoC 2013 student Lauri Kasanen started to improve Irrlicht, which is a third-party open source rendering engine we have been using since STK 0.7. He added support for shaders, and a lot of additional features to be used by track designers

  • The one thing that could make this project take off THE ONE FK MOTHERING THING is not updated graphics. It’s online multiplayer.

    • But… Look at all the pretty shaders!


Takedown notice: The game

  • From their FAQ:

    • Does Cyan Worlds know about you?
      Yes! That’s the coolest part of the whole thing; Cyan Worlds seems to really like us, they’ve offered us their support, and we have their blessing to continue. We’re living out our fan dreams.

    • That’s nice of Cyan. Although considering having fans do your work for you is cheaper than actually investing money yourself, you can see why they’d allow it.

  • Unreal Engine 4-based realRiven.

  • 5172HGFHD5L._SX300_.jpg


Alpha 27, flying in your direction

  • Further migration from QVM to NACL

  • Map fixes

  • Smaller texture packs

  • GPU-native texture formats:

    • Shorter map loading time

    • Lower GPU memory usage

    • Faster rendering, so higher frame rate

  • Shared texture packs:

    • Quick start for new maps

    • Less resource management for mapper

  • Cleaned up kill/assist reporting

  • Overhaul of audio system and further bugfixes



  • I played this shite in the DOS ages.

  • I played this in 96-97, it came free with one of those 300+ games CDs you could buy.


– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: Vangers (keys in list)


Devel: K-D Lab

Engine:  SDL2 and C++ Voxel Engine

Price: $8.99/€8.99

Wazzat: “Mind-altering sandbox game that can be described as a racing role-playing adventure game with a complicated storyline.”

Interesting Factoid (wikipedia): In 2008, work began on porting the game to Linux and other operating systems. The game now uses SDL2 for cross-platform compatibility.

Makes with the working





Shiny / Sounds



  • Can’t really fault it for being a 10+ year old Game with appropriate graphics for the time



  • Graphics do not hold up. Dev says there’s an HD texture version coming out soon, which also supports 60FPS and more resolutions beyond 800×600. (Game currently runs at 800×600 – 20FPS regardless)

  • Background music sent me on my way down nostalgia lane. Still lovin’ it!






  • Game from 1998 and it recognizes my PS2 Dual Shock exactly as I have it setup on Steam. It’s easy to tell when devs use SDL properly, innit?

  • Still need mouse to navigate the menus, etc.






  • Awesome background music and an attempt at open world driving from 1998. Better than most open world games coming out for Linux nowadays. (eg: the 30X9 series)

  • It’s very outdated in the graphics department and the Multiplayer option had to be taken out because of how 90’s tech-dependent it was. Dev says he’ll re-introduce Multiplayer when he can figure out a way to do it properly.

  • The game’s manual can be found on its website ( and trust me, if you want to give this a proper go, you’re gonna need it.


Final –

Hate Mail:


  • Hey, at least they made with the prototype

  • It is certainly a prototype. Good on them for actually paying attention.


Because MIR

  • Oh, a Canonical Ltd employee *grabs MIC*

  • Sshh.   Its alright, you can drop the facade.   Shuttleworth has no power here

  • I was going to reply, then I hovered over his name and saw Canonical. I figured it was best not to argue with biased people.


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