LinuxGameCast Weekly EP91 — Procedural Drinking

VALVe launches early reviews! Distance sorts the menus, Tesseract invades Linux, and Unreal brings the jam. Then we throw the chairs at Ascendant. All this, plus your hate mail.


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  • It’s a Unity game

  • Alpha is Windows PC only

  • Don’t give these guys a dime until the Linux build ships.

 Colour key: Venn Jordan Pedro

Steam News :

Early Review

  • Ees good I suppose.   However, I’m not sure how much that will contribute to the issue of games staying in early access for years and years

  • Should help shut the Early Access fanboys. You know?! Those idiots who will defend selling an unfinished product until their fingers rot.

    • Now they won’t have much of a reason to complain about people giving early access games negative reviews, if said review is branded as Early Access as well.

  • Reddit thread has multiple people posing having links in reveiws to the appropriate release notes for that version


Enhanced Steam

  • Spend wet stinky faster ..the plugin



  • Procedurally generated Dust with worse art and less furries

  • Link to GOG in the middle of the Steam store page…

  • Hey! Meh! Dust on a budget


The Last Tinker: City of Colors

  • For a Unity game to have these SysReqs, I can only imagine… (

    • No idea wtf a Ubuntu 12.10 LTS is, though.

      • Collectors edition

    • Fairly conservative specs for a unity game

  • Looks like  a fun enough game. Sly Cooper/Jak and Daxter/Rachet and Clank style platformers tickle my special places

  • It looks nice but we’ve seen some clunky Unity ports.



  • Space sandbox #1287623 on Steam

    • Very Early Alpha

    • But wait, this one is Single Player only!

    • “Controller Support? WTF is that!?”

    • New drinking game rule: every time a new game comes with “procedurally generated” content, finish your drink!

  • This looks like Ensign 1 /w a new texture pack.


Fistful of Frags

  • Cheap as free wild west deathmatch

  • Based on Source engine

    • I was all “wonder what engine this be” until I hit escape and went ..oh.

  • There aren’t a lot of Source shooters about which I can say I suck at. This is one of them

  • Something about DM in Source feels funky. Can’t put my chainsaw on the exact issue.


Mid-May Mini-Update

  • Looks good! Waiting on the beta.

    • I’m not.

      • Fuck you!

  • re-working the menus

  • Refine temp art

  • Improving the sound effects.


UT Jams

  • AWESOME!  I love Trent Reznor

  • Nobody has confirmed anything just yet, but all parties involved are expressing interest in teaming up

  • That’s nice, although I can’t say I remember any of the Unreal Tour music. I always muted it when the electronic cacophony in the main menu started.



  • Engine is FLOSS but the assets aren’t

    • Makes sense


StuntRally 2.3

  • 7 New tracks, 27 renamed ones

  • Emissive light on a few tracks

  • Different types of grass in different environment

  • Enhanced track tab

  • Dynamic camera bouncing, camera angle view sliders

  • Games settings such as gravity, wind, etc

  • First Linux game I played that made use of my old Logitech Wingman Formula force feedback.



  • I remember that movie!   It stunk!

  • Based on Venerable linux FPS Saurbrauten

    • “with upgraded modern rendering techniques. The new rendering features include fully dynamic omnidirectional shadows, global illumination, HDR lighting, deferred shading, morphological/temporal/multisample anti-aliasing, and much more. “

    • Forked from Cube 2

  • The shading looks really nice but the gunplay still looks a bit meatless.


– Nooope

– Not sure if want

– Check it out

– Shutupandtakemymonies

Game: Ascendant


Devel: Hapa Games

Engine: Unity

Price: $9.99/€7.50 (10% off until the 20th)

Wazzat: “Ascendant is the unforgiving beat ’em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments.”

Makes with the working




  • Forced my monitor into 1920×1080 on the first go

    • I thought the Unity guys had fixed this!


Shiny / Sounds




  • I don’t hate either the audio or visual aesthetics.

  • Looks similar to Guacamelee with Dust: Elysian Tail post processing.

  • The music can be a bit repetitive at times, but for the most part it works.

  • Sound effects are not very good.

    • Hitting enemies feels piss weak. (Dust and Guacamelee did it a lot better)




You dropped out of the hangout Venn



  • Non-rebindable controls

  • Doesn’t properly detect my PS2 Dual Shock, as in the key layout is completely mental.

    • In this day and age, this is doin’ it wrong!

    • I guess I should count myself lucky, it seems there are a bunch of people with Xbox controllers and the game doesn’t even detect it.






  • I spent most of my playtime doing mental exercises to remind myself of what the keybindings were.

    • If I have to stop paying attention to the game to think which button does what, the immersion factor goes right out the window.


Final – *

Hate Mail:


  • #datszejoke

  • hqdefault.jpg



  • Yes.



  • m.k.c. What guy? It’s a three person cumulative Linux review. You know how I know you didn’t watch the review aside. We’re 33, 27, and 25. Not exactly the #yolo crowd. I’m solid /w getting off your lawn.

  • I think we may have pooped all over someone’s favorite game. That, or he’s too worried playing white knight for devs who keep perpetuating the nostalgia culture we’re living in.

  • I’m guilty of the nostalgia thing as well, but I can admit a game from 1998 is not going to cut it for most people nowadays. Regardless of which age group they fall into.


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