Your intrepid heroes absorb rainbows, hack creatures, and listen to indie-hipster dialogue. The Magic Circle faces ze CHAIRQUISITION!
Game: The Magic Circle
Devel: question (that’s actually their name)
Price: $/€ 19.99 – CDN $21.99
Wazzat: In this darkly comedic story, you are the hero of an unfinished fantasy game, and your designers have failed you. Steal the power of a game god – trap their creations, swap behaviors and body parts, crafting your own unique solutions to free-form puzzles. Can you ship a game …from the inside?
– Not sure if want
– Check it out
Makes with the working
- Completely playable at 3840 x 2160 /w a 980.
- What’s with the hella long savegame loads?
- I could forgive it if it was using more than one FK mothering core.
- 8 whole cores and it maxxes one of them at a time occasionally changing to another one.
Shiny / Sounds
- 4K 60+ FERPS /w Unity?!!?!
- Really digging the art style.
- Even when it went 3D hipster-pixel.
- The game doesn’t really have much in the way of sounds.
- Instead, you get above average voice talent #bonussoda
- Top notch voice acting
- I the art style is also really cool.
- The shift between the artsy sketchy look and the pixelly doom look is a fun juxtapostion
- It’s the second Unity game which I’m never sure if the engine fucking up or if it’s on purpose. Since it put me in the good mood, I’m going to assume just like Hack’N Slash they were intentional.
- The pixely remains from the “old engine” contrasting with the high-poly count models and textures gave me a right proper headache.
- The voice acting was spot on.
- I guess it’s better to stick to what you know and if you know about videogames that’s what you should talk about.
- Standard gerbil/keyboard business.
- Damn thing even works /w the Xclone controlla.
- I’ll explain why that’s important-sauce in the fun section.
- I had to create specific profile for this game with mouse because even at 400dpi and with the sensitivity slider all the way down, if I so much as sneezed in the general direction of the mouse it’d turn me all the way around.
- While that is enough for me to ding it a chair, I still love the fact that the collision detection was frickin’ spot on.
- If I saw a hole in the middle of a few brambles in that forest early on and I thought I could fit through there, I would fit through it. In other games they’d just have made that an invisible wall and told you to pike off.