L.G.C. |Reviews| — Wooden Sen’SeY

This week your intrepid heroes go full-metal wood, grab some ninja swords, and make necks fly.


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Game: Wooden Sen’SeY
Webzone: http://store.steampowered.com/app/259830/
Devel: Upper Byte Studio
Engine: Unity
Price: €/$ 9.99

Wazzat: Wooden Sen’SeY is an action-platformer, set in a unique “Japan Steam Rock” universe filled with humour. You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!

Makes with the working




  • Played it on the SteamBox


Shiny / Sounds


  • Love the soundtrack.
  • Sound effects …are there


  • So lacist
  • Also, The resolution options ain’t that great


  • Why would you put motion blur on a platformer?
    • Who in their right mind thinks that blurring the fucking screen is a good idea in a game where you need to see where you’re landing?
  • I’m assuming there are some awesome songs in this game.
    • Not I’d have any idea since the first thing I did was mute it after 30 or so seconds of game time.




  • Logical control setup OOTB
  • They could be a little tighter but that’s part of the fun.


  • Any platformer that expects you to use the analog stick gets minus one c hair
  • Does certainly give me the bionic commando vibe, a game I really liked
  • The jump arc is a bit weird on this one, which can make you misjudge jumps sometimes


  • It does the same thing FORCED did. Sometimes it outright refuses to accept the left and up movements on the left analogue stick.
  • NVidia Controller had some weird mappings by default
  • Emulating the 360 controller with the DualShock and xboxdrv sorta makes it work, sometimes.
  • I suppose I have to give them some credit.
    • They made a platformer in Unity where the Jumping isn’t floaty as fuck.




  • Let me save at the FKN level checkpoints.
  • Seriously, long level is long.
  • Proper mix of fk you hard and legitimate challenge


  • I like how all the enemies have a distinct strategy
  • I don’t like how if you come into the slightest proximity of the bad guy you take damage.   Gets you nickled and dimed to death .
  • With a little more polish, it could be a very good steambox title


  • I don’t like platformers anywhere near as much as I used to
  • For me to enjoy a platformer, you need to give me something different.
    • Rogue Legacy has the Random-ness/legacy rogue elements to set it apart.
    • Awesomenauts has the whole MOBA thing going for it.
    • Jazz Jackrabbit 2 had an awesome soundtrack that was far better than the rest of the game.
  • This game on the other hand, has loud ass music that got muted after less than a minute.
  • And it has motion blur which only gets disabled if you push the graphics settings down way too much.




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