L.G.C. |Reviews| — POSTAL 2

Your intrepid heroes visit the bank, grab some milk, and butcher quotes. POSTAL 2 faces the CHAIRQUISITION!

Game: Postal 2
Webzone: http://store.steampowered.com/app/223470/
Devel: Running with Scissors
Engine: Unreal Engine 1.5
Price: US$/€ 9.99 – CDN$ 10.99

Wazzat: Live a week in the life of “The Postal Dude”; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman’s autograph, what could possibly go wrong?


CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • Flipped out when setting the resolution.
  • It went into a 8X6 window but recovered when I clicked inside said window.
  • However, the FERPS counter was stuck in the middle of the screen-organ.


  • It even has a 4k Option.  Not that it really does much


  • Tried to fullscreen into both my monitors, failed, and disabled the one on the right.
  • Open the Steam overlay in-game, move the window to another monitor and then try to use the mouse to navigate the menus, I dare you!


Shiny / Sounds


  • This came out after Unreal 2/UT 2003 *glares at Epic*
  • Yeah, using the same engine.
  • This critter looked bad when it was released and didn’t exactly make with the ageing.
  • Guns go pew and shovels go thwack.
  • I muted the FKR after Dude said his fifth or sixth edgy thing.


  • It certainly looks good for a 2003 game
  • The voice acting is a bit of alright, but there’s only like four lines of dialogue


  • I’ve seen games released in 2015 that take double the amount of resources from your PC to even start, that still manage to look worse than this.
  • The game was released originally in 2003 and on Linux in 2005
  • I still want to slap the main character whenever he talks.
    • Which, since I decided to go for the “good-guy” run, it happens a lot.




  • Full controller support my arse.
  • Default layout makes sense minus M for map.


  • Most of the bindings were sensible.   Only two issues
    • The scroll wheel mechanic is super sensitive
    • Inventory management required me to take my hands off my mouse


  • Barring the issues with the Steam overlay I mentioned earlier, I can only say that SDL 1.2 was lacking in the non-US keyboard layout department.
  • Most of the special keys in my portuguese layout keyboard cannot be bound.




  • ¯\_(ツ)_/¯ it’s Postal 2.
  • I bought this in 05 and was kinda interested in the billions of updates.
  • After an hour with this version all I could think was “where’s the popcorn?”
  • It’s still shoot or don’t shoot ..the game. “Only as violent as you are”
  • Most of the playtime is artificially inflated by running about trying to complete tasks.
  • At best this is something for the twelve year olds to pick up so they can experience what was considered “edgy” the year they were born.


  • For a game that’s supposed to be about violent mayhem and wish fulfilment, I found it rather boring
  • Run around, scavenge all the ammo and armor you can, stick a cat’s ass to the end of a shotgun and blast away
  • I found the open world to be a bit lacking



  • It’s competent.
  • It’s got that 90’s vibe of FPS and is clearly taking potshots at Duke Nukem with the voiced protagonist.
  • Level design is a bit meh, it seems as though they wanted a Morrowind style open world with just the FPS mechanics.
    • It doesn’t work when you’re targeting the FPS crowd and their mind is confined to corridors, lined with ammo pickups which you can easily traverse in a linear progression.




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