L.G.C. |Reviews| — XCOM 2

After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation. XCOM: 2 faces the CHAIRQUISITION!

Game: XCOM 2
Devel: Firaxis Games/Feral Interactive
Engine: Unreal Engine 3.5
Price: €49.99 / USD$59.99 / CDN$79.99

Wazzat: XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.

– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR– Shutupandtakemymonies

Makes with the working


  • Technically… it “runs”
  • Hangs on turns to the point of wondering if it froze.
  • Speaking of
  • The lag in multiplayer makes single player hangs look like the FK mothering Flash.
  • Load times… wow, really?
  • Camera will sometimes focus on an empty area of the map while the aliens make /w the moving.


  • FMV scenes are super choppy.
  • Game is pretty terrible at UHD
  • It’s pretty buggy brad
  • You can skip the loading after completing a mission by hitting caps lock.   The fuck?
  • Multiplayer is buuuuuuuuuuuuusted


  • I suppose the only thing I can really add to this is that at least it didn’t crash a single time for me
  • Like Venn I did find myself wondering if it had Hard-Noped at several points, but it always eventually came back.
  • One thing I noticed is that out of the 8 cores in the FX 8370E, it pegged 1 at 100%, 6 somewhere between 20-40%, and there’s always one core not being utilized.


Shiny / Sounds


  • Granted, it looks better than XCOM:EU but not that much better.
  • That’s not necessarily a bad thing since the XCOM:EU looked a bit alright.
  • The first thing you might notice it Daylight! In my XCOM! YAY!
  • Maps are still hella detailed and that goes double for the playable soldiers.
  • Speaking of, they have put the uncanny-valley-o-tron 9000 on 11.
  • Jordan is going to cry about the overall look but considering Aliens curb-checked old Mother JASOOM… it fits.
  • It’s XCOM baby, so audio is top notch along with the voice talent.


  • This is personal preference, but I like the art style of XCOM over this one.   Everything seems kind of grimy in this.


  • Framerate issues aside, this is a very good looking game.
  • It’s also a very good sounding game. The voice is great, as usual, and (albeit limited) the choice of voice sets for your soldiers is also pretty damn well done.




  • Everything worked ¯\_(ツ)_/¯
  • ….minus the Nintendo Power Pad.


  • Keyboard is identical to the first game, so it loses no points for that
  • Steam controller on the other hand, with the official config from firaxis…
    • Nope.  Nope. Nooooooooooooooooope
      • Spock's not here man.
  • If you’re going to encourage using the damn steam controller, you best make sure that your configuration works


  • More than once did I click to move a character to a given location the game indicated it would only take 1 turn to get there, and the moment the character started moving they’d say: “Double time!” or “Running” and my turn would be over.
  • If I had never played XCOM EU or EW before, I’d just blame that on my noobish-ness
  • That’s not the case, though.
  • Something is very wrong with the input feedback on this game.



V-CHAIRCHAIRAsteoid? Asterisk? Clara?

  • It’s XCOM….2. So if you enjoyed the first one you’ll find this a bit of alright as well.
  • It introduces a neat stealth mechanic that (when it works) allows you to set up some straight up traps of nope! It’s glorious…. when it works.
  • New tech, MECH suites, drones, and BRAIN HACKING!
  • What’s not to love? Well, a couple things.
  • Aliens still get free movement when discovered.
  • That’s bullshit, has always been bullshit, and will continue to be just that, bullshit.
  • Now, on the topic of bullshit.
  • Most of my soldiers Eulogies read something along the line of: Grabbed by a snake, Killed by a bug.
  • Seriously, Vipers can straight up grab your arse through walls when they’re not busy DRAGGING YOU UNDER THE MAP.
  • But at least you can defend yourself, right?
  • Well, that’s trickier than you might think since all available soldiers consist of rejects who flunked out of the Empires accuracy proficiency training programme.
  • Even if you manage to nope your target don’t get too excited because…
  • This game loves surprise skull-fuckings.
    • Not your standard run of the milFinal – l difficulty enhancement shite.
    • Oh, heavens no.
    • Straight-up one move away from the target when two random baddies show up and one shot two soldiers.
  • Busted as it is, i’ve still managed to pump 9+ hours into it.
  • Fuckery aside It’s still a proper bit of fun.
  • Well, if you don’t mind paying $59 wet-stinky-cashes for what is essentially an early access title.


  • Definitely has the same time sink factor that Enemy Unknown/Within has
  • Run from all the UFOS!
  • I definitely had fun playing it.   The added depth from Xcom is a nice addition
    • I was grinding my teeth at work yesterday because I had to stay late and couldn’t play more of it.
  • The surprise skullfuckings aren’t fun, but that’s what autosave is for.
  • Whoof those UFO missions


  • There’s an awesome game in here, somewhere
  • It’s just a shame that it’s buried in layers and layers of shitty performance and non-optimization.
  • In a way, this kind of bullshit sort of makes me wish parallel computing had become a thing, instead of the single core worship we have goin’ on.


Final –CHAIRCHAIRAsteoid? Asterisk? Clara?


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