After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation. XCOM: 2 faces the CHAIRQUISITION!
Game: XCOM 2
Webzone: http://store.steampowered.com/app/268500/
Devel: Firaxis Games/Feral Interactive
Engine: Unreal Engine 3.5
Price: €49.99 / USD$59.99 / CDN$79.99
Wazzat: XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.
CHAIRQUISITION:
– Nooope
– Not sure if want
– Check it out
– Shutupandtakemymonies
Makes with the working
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- Technically… it “runs”
- Hangs on turns to the point of wondering if it froze.
- Speaking of
- The lag in multiplayer makes single player hangs look like the FK mothering Flash.
- Load times… wow, really?
- Camera will sometimes focus on an empty area of the map while the aliens make /w the moving.
J-
- FMV scenes are super choppy.
- Game is pretty terrible at UHD
- It’s pretty buggy brad
- You can skip the loading after completing a mission by hitting caps lock. The fuck?
- Multiplayer is buuuuuuuuuuuuusted
P-
- I suppose the only thing I can really add to this is that at least it didn’t crash a single time for me
- Like Venn I did find myself wondering if it had Hard-Noped at several points, but it always eventually came back.
- One thing I noticed is that out of the 8 cores in the FX 8370E, it pegged 1 at 100%, 6 somewhere between 20-40%, and there’s always one core not being utilized.
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Shiny / Sounds
V-
- Granted, it looks better than XCOM:EU but not that much better.
- That’s not necessarily a bad thing since the XCOM:EU looked a bit alright.
- The first thing you might notice it Daylight! In my XCOM! YAY!
- Maps are still hella detailed and that goes double for the playable soldiers.
- Speaking of, they have put the uncanny-valley-o-tron 9000 on 11.
- Jordan is going to cry about the overall look but considering Aliens curb-checked old Mother JASOOM… it fits.
- It’s XCOM baby, so audio is top notch along with the voice talent.
J-
- This is personal preference, but I like the art style of XCOM over this one. Everything seems kind of grimy in this.
P-
- Framerate issues aside, this is a very good looking game.
- It’s also a very good sounding game. The voice is great, as usual, and (albeit limited) the choice of voice sets for your soldiers is also pretty damn well done.
Total-
Control
V-
- Everything worked ¯\_(ツ)_/¯
- ….minus the Nintendo Power Pad.
J-
- Keyboard is identical to the first game, so it loses no points for that
- Steam controller on the other hand, with the official config from firaxis…
- Nope. Nope. Nooooooooooooooooope
- Nope. Nope. Nooooooooooooooooope
- If you’re going to encourage using the damn steam controller, you best make sure that your configuration works
P-
- More than once did I click to move a character to a given location the game indicated it would only take 1 turn to get there, and the moment the character started moving they’d say: “Double time!” or “Running” and my turn would be over.
- If I had never played XCOM EU or EW before, I’d just blame that on my noobish-ness
- That’s not the case, though.
- Something is very wrong with the input feedback on this game.
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FUN
- It’s XCOM….2. So if you enjoyed the first one you’ll find this a bit of alright as well.
- It introduces a neat stealth mechanic that (when it works) allows you to set up some straight up traps of nope! It’s glorious…. when it works.
- New tech, MECH suites, drones, and BRAIN HACKING!
- What’s not to love? Well, a couple things.
- Aliens still get free movement when discovered.
- That’s bullshit, has always been bullshit, and will continue to be just that, bullshit.
- Now, on the topic of bullshit.
- Most of my soldiers Eulogies read something along the line of: Grabbed by a snake, Killed by a bug.
- Seriously, Vipers can straight up grab your arse through walls when they’re not busy DRAGGING YOU UNDER THE MAP.
- But at least you can defend yourself, right?
- Well, that’s trickier than you might think since all available soldiers consist of rejects who flunked out of the Empires accuracy proficiency training programme.
- Even if you manage to nope your target don’t get too excited because…
- This game loves surprise skull-fuckings.
- Not your standard run of the milFinal – l difficulty enhancement shite.
- Oh, heavens no.
- Straight-up one move away from the target when two random baddies show up and one shot two soldiers.
- Busted as it is, i’ve still managed to pump 9+ hours into it.
- Fuckery aside It’s still a proper bit of fun.
- Well, if you don’t mind paying $59 wet-stinky-cashes for what is essentially an early access title.
J-
- Definitely has the same time sink factor that Enemy Unknown/Within has
- Run from all the UFOS!
- I definitely had fun playing it. The added depth from Xcom is a nice addition
- I was grinding my teeth at work yesterday because I had to stay late and couldn’t play more of it.
- The surprise skullfuckings aren’t fun, but that’s what autosave is for.
- Whoof those UFO missions
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- There’s an awesome game in here, somewhere
- It’s just a shame that it’s buried in layers and layers of shitty performance and non-optimization.
- In a way, this kind of bullshit sort of makes me wish parallel computing had become a thing, instead of the single core worship we have goin’ on.
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