Your intrepid heroes turn right, play with scrap, and experience inhuman jankyness. Xenomorph X121 faces the CHAIRQUISITION!
Game: Alien Insulation
Devel: Creative Assembly / Feral Interactive
Engine: In-House Engine With No Publicly Available Name (it felt good to get out of the rain)
Price: €/$ 49.99 / CDN$ 54.99
Wazzat: Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Mandatory US Disclosure: Feral gave us keys.
– Not sure if want
– Check it out
Makes with the working
- Oh sizzle-snap! Somebody learned how to AMD!
- I was hella worried when it launched @ 720P /w YOLOSWAG disabled.
- Near 19sec of unskippable intro bullshite.
- Yeah, show all the business the first time but let me skip it from then on.
- My PC boots in 8 FFS.
- I can’t technically ding you a chair for this… but I really wanna.
- Those unskippable logos alright.
- Maintains 60+ FPS at 4K. An impressive feat, but now all of Feral’s games are going to be held to that standard. Good luck brits
- I’ll echo both Jordan and Venn on letting people skip the intro screens.
- But not giving people agency to do that, is right along the lines of everything else in this game.
- I’ll explain that later.
Shiny / Sounds
- The developers took a page out of the Amnesia book of sound design. This is a good thing
- The voice acting is well done
- Pre-rendered cutscenes look great, but everyone looks like they’re sweating buckets
- In game is what you’d expect from a AAA title from last year
- The station seems really huge. It’s kind of neat how you can see the superstructure outside the windows.,
- This is a very good looking game.
- I feel like they nailed the look on the Xenomorph, like H.R. Giger did on the first movie.
- Everything about it, from the floppy tail to the second mouth is as janky as it was then.
- But it works, it’s that in-human jankyness that makes it unnerving.
- It’s a similar effect to that of the Straight-Jackets in Silent Hill 2.
- I did see Amanda clipping halfway into a locked door in one of the cutscenes but since it only happened once, I’mma let that slide.
- The background music and sound effects were subtle where they should be, and all over your ear-pussies at just the right time.
- The people behind Outlast would benefit from keeping a notepad on hand while playing this game.
- Crouch and run do not make /w the working when using the Xclone controlla.
- I wanna blame the controlla but mash all the damn buttons the game Shadow of Hordor works peachy.
- Ended up using the keyboard/gerbil and all was good.
- Oh, you will peek around corners exactly once. Jordan will elaborate.
- Apparently Amanda Ripley and Derek Zoolander are related, because after a certain degree, I can’t turn left.
- Some of the the controls, IE Peeking from around corners, remind me of using Emacs. Though I bet I could actually get this game running in emacs
- Crouching and running work on the DS4. I tried playing this with the controller for about 20 minutes. Even with the console optimized interface I couldn’t do it. You can’t freaking aim like that
- Button prompts are all for the 360, but it does the SDL deal of mapping every controller’s buttons to the equivalent xbox ones
- Something about the mouse movement feels… off!
- It seems the horizontal and vertical speeds are different. That’s usually how it would work if you were a console peasant trying to play an FPS on your 5 year old laptop.
- I have weapons, using them will more often than not get me killed to death… but I have them.
- Penumbra: Overture got this right. We had a semi-useless pickaxe but IT WAS THERE!
- This was the one thing about SOMA that killed the immersion.
- This FKN time-vampire.
- Yeah, let me give a quick test an…. two hours later.
- I really dig how the game is all “oh, BTW, here’s the Alien. Mind it, but you have other shite to tend to”
- Did I mention that Mr. Alien Pants will just show the FK up.
- Lets just say that keep shite exciting.
- I knew I was swimming in immersion-sauce when I quietly whispered “fetch motherfu*ker” while lobbing a flare to distract Mr. Alien Pants.
- Aaaaaaand I just hit the hide from the annoying robots section.
- These are the old school flip the hell out murdery ones so I was expecting… more?
- Then we have space gun.
- and random glitch-sauce
- Aside from the fact that this space station is running some form of emacs as it’s control system, it gets the atmosphere down
- Good on you game for saving the alien for creepy bits. Though it does kind of fuck with you when the alien leaves
- Sometimes it’ll just nope out of the area, but other times it’ll hang around for a bit
- The game really likes to hammer in the point that you’re basically fucked. It’s good times. Plus, you know, I don’t hate the protagonist like I did with Outlast.
- I like the wrenchymajigger, but you know what works really well? Pointed sticks.
- This is a very obtuse game.
- Right off the bat, it removes agency away from you the player by not letting you jump.
- Then, it pits you against armed human NPCs and even if you kill them, you can’t take their guns!
- I killed that second group of unlimited revolver ammo people with just the Maintenance Jack, and even though the gun was right there – I could move it by walking near it – I couldn’t pick it up.
- Why? Because you’re only supposed to get the Revolver at a predetermined place for arbitrary reason #47.
- That said, the game captures the retro-futuristic aesthetic and atmosphere of the first and 3rd movies.
- The big windows that let you see outside are a constant reminder that you’re in outer space.
- And that leads me to the second biggest complaint I have with this game.
- You never get the feeling you’re really alone.
- The other people are dicks, but they’re still there.
- I feel like the game’s atmosphere suffers because of it.
- That said, I did like what I played of it very much.
- I wanted to play more, but time didn’t allow it this week.