L.G.C. |Reviews| — Death Road To Canada

Your intrepid heroes customize characters, slaughter zombies, and wrestle a moose. Death Road To Canada faces the CHAIRQUISITION! 

Game: Toronto Death Trip
Devel: Rocketcat Games
Engine: Custom “written in C and using OpenGL + SDL”
Price: 14.99 / CDN 16.99

Wazzat: Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!

Mandatory Discolure: They Sent us keys

CHAIR– Nooope

CHAIRCHAIR– Not sure if want


CHAIRCHAIRCHAIRCHAIR – Shutupandtakemymonies

Makes with the working


  • 14.04 LTS master race, bitches!
    • *backtracks* now I have the libsndio.so.6.1 error after the Friday update.
  • Had to use the Cwang method.
  • Oh look, now they fixed it.
  • Local multiplayer is BUS-TED.
  • A.I. keeps taking over P2 controls and this is a KNOWN issue.


  • On fedora requires dnf -y install tslib
    • * Was working fine on Fedora 23/24 as of thursday. Now complaining about missing libsndio.so.6.1 as of their latest update (Friday Aug 19)


  • On Ubuntu 16.04 and SteamOS it required getting the libts-0.0.so.0 from an old install or manually extracting it from the old deb files and dumping it in the game’s root directory.
  • Someone on the Steam forums discovered that if you just create an empty text file, compile it as a library with gcc and renamed it properly, it would also work.
  • According to the dev, he updated SDL2 to 2.0.4 and forgot to check for extraneous dependencies. Like the Touchscreen lib which caused the issues.
  • They “fixed” it… on my end anyway.


Shiny / Sounds


  • Moves like an overclocked ET
  • Hipster pixel 16-bit graphics done right.
  • Film grain makes it hard to spot the sparkle things.
  • Sound is hella annoying after the first couple death trips.


  • I mean, it’s just kind of meh. Hyper light drifter has spoiled me for pixel art. I want shit at that level
  • The film grain totally looks like the focus sparkles
  • …There’s sound in this game?


  • It’s not exactly hipster pixel, since the game itself only takes 50MBs installed.
  • And the pixel art isn’t terrible.
  • What really irked me were the camera filters they had going on.
  • Thankfully, they give you an option to disable those, which I did.
  • After the first run, which took me about 20 minutes, I had to mute the sounds and just listen to something else in the background.
  • I get the game is trying to be purposefully campy. I do!
  • But that doesn’t excuse how annoying the midi grunts and thwacks get after just a few minutes.




  • Sometimes it fails to register DULR.
  • Not saying it’s busted but I found myself having to tap the directional arrow more than once.
  • Didn’t try it /w the keyboard.


  • Aiming in this is really weird. Still kind of hit or miss for me *badump tsh*


  • Everything I threw at it worked, which is to be expected when you’re using SDL2.
  • Both the Logitech F310 and the Mistress worked really well and, should you really want, mouse and keyboard is a more than viable alternative.




  • Well, you can throw chairs.
  • Another game of random luck \:D/
  • Let me use medkits.
  • Sometimes you just get noped out of the gate.
  • Why bother with a save function?
  • A.I. yoinks ALLTHETHINGS!11!
  • If you are having a good run prepare for a siege.
    • If you are having a bad one expect two, or not.
  • Love the customization.
  • Alright, I love wailing on the random button until one of the LGC crew shows up.
  • Oregon death trail with hack-n-slash elements and hipster pixel 16-bit graphics..
  • Ruined by RNG events.
  • I never died (well, twice in siege but that still counts) by anything other than a rng event.
  • Allow 4-player co-op and get to work on that netcode and we’ll talk.


  • At one point, my squad consisted of RIchard Stallman, Sailor Moon and a Luchador named El Satan
    • Only Sailor moon survived, and her car blew up, killing her
  • Yeah, you just die randomly. Ha ha
  • This was initially going to get 3 chairs, as I enjoyed it from the outset
  • As time goes on though, the game starts to drag. You get the same carpool conversations again and again, and then RNGesus rips your legs off and beats you to death with them
  • The short game time is okay for a pick up and play title, but that’s all this will ever be. A slightly less than horrible way to kill a half an hour


  • This is a new take on Organ Trail with many improvements for those moments when you’re not just reading about characters spouting memes and internet culture references.
  • Getting out of the car and exploring the stores/houses of the cities you come across is now considerably more enjoyable than those similar sections in Organ Trail.
  • But just like Organ Trail, this is a genre which doesn’t really speak to me.
  • Granted you can still get some enjoyment out of making custom characters for your friends/internet buddies.
  • In my game, I was in a party consisting of me, Scott Michaud and Venn. We made camp for the night and a moose showed up. One of the options the game gave me was “Venn wrestles with moose”. Venn lost and died because the moose bit his head off.
  • It’s also a great way to burn 20 minutes to an hour when you just want to play a run and then do something else when your characters all get munched.
  • The inability to save a run, while fitting in theme with the whole Oregon/Organ Trail type game, just makes it so I get bored and get my characters killed after a bit.




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