This week your intrepid heroes zoom in, slaughter dwarfs, and decipher maps. Jotun: Valhalla Edition faces the CHAIRQUISITION!
Game: Jotun: Valhalla Edition
Devel: Thunder Lotus Games
Price: £10.99 / US$14.99 / CDN$16.99
Wazzat: Jotun is a hand-drawn action-exploration game set in Norse mythology.In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Makes with the working
Shiny / Sounds
- It’s really hard to figure out where I can and cannot go because lack of depth.
- It’s like running around on a flat surface.
- Also, the character is missing a turning animation.
- Background noise is fine and the narrator is legit.
- The soundtrack in this game is pretty freaking great
- Some of the wide shots are incredibly gorgeous too
- The problem is, it’s really hard to track your character when the camera zooms way the hell out
- Also, the closer you zoom in, the worse it kind of looks
- When there are lots of enemies on the screen, especially dead ones, the hand drawn aesthetic seems to fall apart
- Some bosses clearly had much more love put into them than others.
- The dwarf mother rock Jotun, the way she moves doesn’t make it look like she’s made of rock, make’s it look like she’s being streamed over a connection with >2000ms ping.
- The ice Jotun’s movement and the forest Jotun, the first you fight, is lumbering but smooth, so what happened?
- Also, zooming all the way out to show the whole gigantic boss Jotun and its arena, makes your character so small it’s actually almost impossible to see her against the ground texture in certain arenas.
- The music is awesome though, if I had to find something to complain about it, is that it just doesn’t let up. It’s always epic, always making you feel like you’re in this grueling quest and you get no pause.
- But that’s me literally complaining that something is too awesome, that should tell you just how jaded I’ve become with Steam games lately.
- Everything worked with the Xclone.
- I’ve had a few bullshit deaths because the game either glitches or cheats with certain boss fights.
- With the bosses which have legs, you can pass under them, sometimes.
- Other times, the game goes “Nope! There’s now an invisible wall under the boss’ lower appendages and you’re going to take some bullshit damage.”
- The windup on that heavy hit is stupidly long considering the negligible amount of damage it is
- That said, Steam Controlla worked just fine out of the box.
- Turns out I don’t really care for exploration games.
- 95 minutes in and I have noped a “boss” and a few dwarves.
- Saying Joton lacks direction would be a MASSIVE understatement.
- AND if your game is an explore-fest don’t hand me a mini-map constructed of moon glyphs and spite.
- Combat is boring as FK and or all.
- You get upgrades without andy explanation as to what they do.
- And as I mentioned earlier half of your time is spent figuring out where exactly your character can walk.
- Is it pretty? Yeah, you know what, I will give it that but only that.
- At the end of the day the only redeeming thing about Joton was the price, free.
- So many dead dwarfs. What does this game have against dwarfs?
- The bosses kind a prove an interesting challenge
- I managed to kill the giant flower troll, but after her last HP went away, she insta-gibbed me, which made me lose the win
- At that point, I said “fuck this game”
- Still, it has some redeeming qualities. If you’re a fan of the nose mythos like I am, this game is pretty faithful to it
- It’s also pretty cool to run around a giant frozen wasteland dodging Jormungandr, the world serpent
- There are definitely some gameplay issues though.
- I didn’t hate it, but may be tighten up the controls and ease up on the bullshit
- I don’t hate the game
- The animation is spotty and outright missing in places.
- The controls are fine when the game isn’t cheating like a motherfucker.
- The sound effects are alright for the most part but they’re nothing to write home about.
- And the non-boss fight areas scream “We thought the game was too short and had to pad it out a little bit”.
- That I feel is what keeps me from actually enjoying this game.
- Sure, game length is important.
- But honestly I’d rather have a short yet intense boss run gaming experience, than longer game that feels unnecessarily padded and boring with random spurts of intense boss fighting action.
- And unfortunately, that’s where Jotun ends up being.