Lutris 0.4.0 is here! UNiGiNE teases Superposition, Valve demos hand eggs, and a Shadow Warrior 2 developer corrects the record. Then Aragami faces the CHAIRQUISITION! All this, plus your hate mail.
Colour key: Venn Jordan Pedro
- I for one welcome this change. Especially because of iffy DS4 (read non xbox controlla) support in games
- For years, users who wanted to use a DualShock controller had to resort to third-party software….To mitigate the abominable PC support it announced a $25 Bluetooth adapter dongle that lets a DualShock 4 work with PCs
- And here from linux land I’m just laughing my ass off with my generic radio shack blueteeth adapter
- If I didn’t have the Mistress, thanks for that Lockdonnen, this would actually be the reason I needed to get me one of these.
- Especially since the Dual Shock 2 isn’t working so good, anymore.
- I’ll kind of miss waving around the weird sexy toy controllers
- I like the idea of gripping things and letting go being part of the UI
- These will be far more difficult to tape knives to.
- But easier to strap wolverine claws to
- Oh, look! More controllers I’ll never be able to effectively use.
- The steam controller is a very good controller, and now that the stock of wired xbox 360 controllers is disappearing, they’re trying to leverage it as the new default ‘PC controller’
- They definitely need to address the 3rd person over the shoulder issues first
- I wonder if people are buying the stickers.
- I honestly thought the Controlla numbers would be closer to 50,000.
- Don’t exactly understand how they are “on track” to sell 1 million units #pinkyfinger #xkcd605
- Oh! So they’re waiting to have sales before they promote stuff?
- I guess that’s a valid way of doing business but someone needs to tell VALVe their hardware partners who made the Steam Machines weren’t aware of this.
- Nor was anyone else, considering how there are several blog posts nowadays claiming the Steam Machines are dead.
- Something we will never have to worry about.
- More of a reason to not practice!
- Everything’s better down where it’s wetter
- Apparently requires the direct3D9 state tracker in mesa. Sorry nvidia users
- You can use it in nouveau if you have an nvc0 (Fermi) GPU.
- Considering the state of the Legacy drivers… yeah, you’re probably better off with the open sauce ones.
- You can use it in nouveau if you have an nvc0 (Fermi) GPU.
- Wibbly wobbly, top heavy “racing” game.
- You can still download it directly from their website or even itch.io.
- This looks like an actual game… it’s going to have a hard time getting through the Creepy Greenlight.
- Update for the long lived branch which quietly released on Monday
- “Added support for NVIDIA 3D Vision 2 Stereo on Linux. This IR emitter can be used with stereo mode “10” set in the X configuration file.”
- Oh, good! The long awaited feature is finally here.
- Because no one on Linux wanted DSR or ShadowPlay for years and years, right?
- Everyone was clamoring for 3D vision.
- Do they still make those monitors?
- Shadowplay would be really nice
- Soooo wait and buy the 1050?
- Really all Nvidia needs to do at this point is make it PCI powered and they have a done deal
- $149 MSRP on the 1050Ti? If that is PCIe-only and it performs the way the leaks have suggested it will, there’s no way in hell the 470 can compete.
- Especially not on Linux…
- The 480 caught NVIDIA off guard but the 1050 is their WHERESYOURFSMNOW nuclear response.
- It’s good that we have intense competition in this space. Means it gets better and cheaper every year. Unlike some components
- It took about a year for SW1 to come to linux. Maybe they’ll come to their senses
- I think we will see it despite what level designers say.
- Having it available on Steam makes /w the handy.
- Especially with screenshot sharing. Makes it easy to compare benches
- Shame that the VR stuff isn’t going to be applicable to Linux any time soon…OR WILL IT
Nought Point Lutris
- Lutris 8.4.8 is here!
- Now with Python 3 goodness.
- Three new runners Retroarch, Electron, and Adventure Game Studio.
- Patreon page
- Built it from source, already found a bug. NO REST STRIDER. NO SLEEP
– Not sure if want
– Check it out
Devel: Lince Works
Price: 19.99 / CDN 21.99
Wazzat: Aragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets.
Mandatory Disclosure: The devs sent us keys
Makes with the working
- 1. Ninjas are mammals.
- 2. Ninjas fight ALL the time.
- 3. The purpose of the ninja is to flip out and kill people.
- Nicely multithreaded and often using 100% of the GPU.
- Seeing between 75-120 FERPS @ 1080.
- UHD /w the 980 knocks it down to the 30’s.
- This critter seems to enjoy AMD physical coreiness.
- J-man will get his revenge next week because Mad Max.
- Do not run this at UHD. With a 980, you’re averaging 25fps
- As of 17:35 Oct 14, an update they released causes the game to segfault
- The update did bring about some better performances, averaging above 70
- There must have been 2 updates while I was sleeping, because when I woke up after the update the game still worked just fine for me.
- At 1080p with the 1080 and the FX8370E overclocked at 4.2GHz, I don’t think it ever dipped below 90FerPS.
- It usually averages 130-140.
Shiny / Sounds
- Didn’t have to cut down the background noise because it’s not really thar.
- Budget Navi did ramble on a bit much for my taste.
- Really dig the Borderlands in Japan aesthetic.
- Animation rigging is well done just like the transitions.
- However, we all noticed that Mr. Ninja face already had a sword… when he picked up his sword.
- Very pretty game
- I’m a fan of the cell shaded aesthetic. I also like the main character’s design. He sort of reminds me of Raziel from Legacy of Kain, which makes me sad because we’re never going to see another one of those games
- The voice acting is kind of there, but I skipped past most of the cutscenes and conversation. I just couldn’t care
- This is yet another game which very clearly focuses on the aesthetics, sometimes at the expense of functionality… But more on that later.
- The girl who summons you looks… off. It’s like they’ve managed to figure out exactly how to represent the Uncanny Valley in a cell-shaded game.
- Commendable, yes, but I don’t think that was their intention.
- Thankfully, she’s mostly only present during “set pieces” and cutscenes.
- And something else I’m thankful for, the developers must have had the self-awareness necessary to evaluate their cutscenes because they even put in an achievement when you skip one the first time.
- But I’m getting sidetracked…
- The game looks very good, platinum blonde sorceress lady aside.
- The “Japanese” is kept to a minimum and drowned in several layers of synth to possibly mask the non-native japanese-ness of the voice actors.
- But, if I’m being honest, these are nitpicks and not particularly significant ones at that.
- I only tried this with the XClone because raisins.
- Everything was logically mapped OOTB.
- Aiming reticule was a bit oversensitive but it’s adjustable.
- Alright, that getting killed to death because waiting for animation thing is REAL.
- You spend 10min stealth noping everyone only to get noped by the last guy because Mr. Ninja face apparently FSM damn freezes until the alert animation finishes.
- That lead to a rage Alt+F4.
- Don’t play this game with the steam controller
- On the xbox controller, it’s fine
- I don’t like that you need to unlock the hiding of bodies. It hurts my MGS brain
- Why do developers think players will enjoy being locked into an animation in a game where you need to be able to be nimble and quickly move/stab/teleport?
- Several times I had a getsuga tenshou thrown at my face while I was furiously trying to move or teleport out of there, but couldn’t because I was stuck looking at the same overlong animation.
- It’s a very good looking animation, don’t get me wrong, but after being killed for the unpteenth fucking time because there’s an extra 1 or 2 seconds of animation which serve no other purpose than for the developers to stroke their aesthetic prowess all over our faces, I don’t give a flying fuck how proficient you are at animating.
- Still, it’s great to see a proper controls settings screen and especially when you have a mouse sensitivity slider that actually works like you’d expect it to, in a Unity game.
- What is it with games nowadays having you hold a button for 2/3rds of a second to do something?
- What happened to simply hitting the button when you’re in front of thing X and having thing Y happen? When did that simple concept become a faux pas in game development?
- This is one sneaky game.
- You play as Mr. Ninja Face on a mission to flip out a kill people.
- Well, that’s what I did until J-man noted you could beat levels without going all American Psycho.
- Honestly that never crossed my mind-organ because, well, me.
- Like what is wrong with your face simulator you spend most of the time crouching in the shadows.
- Unlike what is wrong with your face simulator the ability to hide bodies is something that needs unlocking.
- Why not allow that from the start, Brad?
- Admittedly I’ve had quite a bit of fun playing this in forever alone mode but about an hour in it makes /w the tedious.
- And getting animation FKD can kill my desire to continue.
- Why? Checkpoints.
- Can we get a halfway checkpoint in the levels, Brad?
- Because I tend to get noped towards the end and that’s followed by a uuuuuuuuuuuuuuugh + quit.
- Now in multiplayer mode you at least have the hope/chance of your companion finishing and if they don’t you can at least give each other shite.
- In single player it’s just repetitive.
- Giving it two plus an Asteroid because with a few small adjustments we just might have proper game.
- Ninjas apparently are adverse to water, like common cats or vampires
- Honestly, this just feels like a prettier, more bound shadwen
- Unlike shadwen, this has multiplayer to eliminate the monotonousness of the gameplay
- I don’t really care about the story
- I can’t help but compare this sort of thing to the sneaking that Metal gear solid V has
- You’re encouraged to take your time and methodically plan from the outside. Here, the sneaking is just kind of frustrating since you’re limited by your information and options
- At least Shadwen let you hide the bodies
- In short, this game is pretty, but the stealth feels rather limited, which kind of defeats the purpose of this sort of game
- I didn’t hate Aragami.
- But I get the feeling the game doesn’t like me very much, or at least not anywhere near as much as it seems to like itself.
- Every single takedown is masterfully executed, animation-wise without relying on gore-glorification, and during every one the game slows down ever so slightly to ensure you get a real good look at it.
- At every chance it gets, the game will take the controls away from the player and ensure we’re looking at admittedly very well done set-pieces the game wants you to see.
- Much like Pavilion, what we threw chairs at last week, Aragami is functional game with a very simple set of mechanics, which is hurt by developers who want the players to witness just how justified their course in animation wasn’t a complete waste of money, “See that dad?”
- Aragami is a power fantasy, but not in the same way you have power fantasies in other video games. The power fantasy here is not that of the player, but of the animation designer attempting to mask their insecurities.
- There are games which make failure feel like a challenge, Enter the Gungeon, Rocket League, Dark Souls, you can find an example of one such game in every genre.
- In Aragami failure feels like bullshit.
- I found myself hitting Alt-F4 more than any other single button in this game.
- Did you read the about page, Brad?
- The only WINE port comes in a bottle from Space Portugal.
- But that’s a capital P kind of Port.