EA drops the banhammer on Linux gamers! LunchHouse Software revives Valve’s cancelled Portal sequel, open-source Diablo engine devilutionX reaches 1.0, and we recap our favourite games of 2019.
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04:53 Steam awards 2019
08:18 Canceled Portal sequel F-stop
10:53 New Supraland beta
16:03 Danger gazers
18:53 Tiny Thor
22:03 Elteria Adventures
25:25 Shameless self promotion
33:10 EA drops the banhammer
37:10 Decade of GODOT
40:35 Developer blames Linux for Stadia performance
50:55 Age of Empires reverse engineering
52:55 Games we liked in 2019
Colour key: Venn Jordan Pedro
- No native linux games this time
- How the hell did DayZ make the cut?
- Good news being most titles can be played with Proton.
- I remember watching a documentary on Valve / Portal some time ago and this was brought up.
- They would not say what the mechanic was at the time because it might be used later.
- Bit of a letdown.
- It’s an interesting mechanic. I can kinda see valve shelving it if after a while it got kind of stale
- One thing I think might be kinda nice is if valve released some of their abandoned games on github, just for people to poke around at them
Steam: Game Updates
- I can totally see how a game like this would be completely overlooked in early access
- That’s not a slight against the game, it’s really good, but I can see the hard sell
- Apparently we’re getting some DLC at some point.
- Development is still ongoing.
- The developer also put the kibosh on a co-op mode. Apparently he’s not willing to synergy it
Steam: New Games
- Man boobs, the game.
- For those of you who REALLY miss your commodore
- An Isometric shooter with … *GASP* … online co-op
- Could be fun for 10 bucks, but based on the screenshots all the levels look kinda samey
- Also I hope there are more enemies than “green booger” and “orange booger”
- There is also a bumpy wiggle thing.
- Another self described “post apocalyptic shooter which happens to be a roguelike”. This one’s top down
- A lot more leaning into the random nature of the roguelike with some random events
- Looks like your standard run backwards simulator.
- It definitely gets the Genesis aesthetic down
- I wonder if you get an achievement for going through the entire game without shouting “Tiny Thor” like “Tiny Rick”
- This legit looks like Owl Boy level level graphics.
- Has a strong late Genesis vibe to it.
- That description has me interested.
- DIalogue heavy boss rush, eh?
- Not Fortnight MMORPG?
- Might have missed that release date, Brad.
- I want to get all internet outraged but… the hell did you expect?
- We’ve said it before, so let’s say it again!
- You are playing roulette when using WINE to play online.
- The biggest problem with this will be the Windows ass-banjos jumping in and claiming they were banned for playing on Linux as well.
- Happens, every, single, time.
- As it stands this seems to be an isolated incident.
- From Portuguese indie games to the arguably premiere open source game engine in 10 years. Notbad.jpg
- 3.2 is due to be released sometime this month and then the vulkan brnach takes over as master so that 4.0 can get released
- My boy Paul showed up in the blog comments.
- “Pro-audio/music creation scheduling is MUCH more demanding that video, and a bit more demanding than games. Linux handles this stuff just fine – it just gives you enough rope to shoot yourself in the foot if you don’t fully understand what you’re doing.”
- He knows a thing about low-latency because Ardour, Jack, etc.
- Paul also goes into detail about how linux does require some tuning for latency sensitive applications as well
- Linus basically says you really shouldn’t be using spinlocks in user space
- In fact, implementing your own locks tends to be a bad idea.
- The Mutex based solution was apparently the correct one to implement
- From the creator of Brutal DOOM.
- It’s mostly playable at this point.
- They are even fixing bugs from the original game.
- Added support for the Switch.
- Still need an option to make it turn-based, like the original.
- Was that in the same parallel universe where the Beatles never broke up?
- No, from the GDC talk “Diablo: A Classic Game Postmortem” by David Brevik.
- I sunk a lot of time in D1 back in the day. D2 was objectively better, but my little nostalgia encrusted blood pumping organ does a flutter when I think back to duping items in Tristram
- I’m still waiting on the Hellfire expansion support. Not cuz it was any good, I just still have the disk
- Still gotta live that 640×480 life
- Reverse engineering Age of Empires II.
- It’s, a work in progress.
- Still no ranged combat, but that seems to be the last on the list
Games we kinda-sorta liked in 2019 Chair award presentation showcase expo gala extravaganza blowout!
- A pretty good example of wordless storytelling with some sorta obtuse mechanics to back it up
- If we had a fk these type of games but damn if I didn’t spend some time playing if category.
- Turns out using match 3 as a movement mechanic is fun.
- Our single AAA entry this year was coritsy of Feral.
- Second outing of Vulkan powered Laura and this one played rather well.
- I’m a big fan of the variety of the dice interactions that each of the classes has, makes for some pretty rich gameplay
- When RNGjsus doesn’t fuck you
- Easy to overlook, but it’s a shame if you do. It has solid gameplay, puzzles and a decent sense of humour
- Huge fan of games smarter than I.
- Not that I have made much progress but it’s fun knowing that adventure awaits.
Favourite game of 2019?
Native: Shadow of the Tomb Raider
Native: Fell Seal: Arbiters Mark