MAD MAX travels to Vulkan! Half-Life 2 returns to Ravenholm, Ticket to Ride drops Linux support, and Unity 5.6 completes the cycle. Then Ballistic Overkill faces the CHAIRQUISITION! All this, plus your hate mail.
Colour key: Venn Jordan Pedro
- I don’t know what irks me more.
- That a new HL episode was in the works or that dude left the project for Disney.
- For a rather unmemorable game too
- In a way, I enjoy when these kinds of “leaks” happen.
- It’s better to get a little glimpse at what could have been than languish in ignorance until the end of days.
- Magnet gun seems a bit…I dunno. Overlapping with the gravity gun?
- Well hot damn. I would have lost that bet
- Considering Feral’s track record though, I’m sure it’ll take a few iterations to smooth things out
- Also interested to know what kind of technology they’re leveraging to pull this off.
- This also debunks the whole “Warner Bros. hates Linux” thing.
- WB didn’t have shite to do with this, son.
- If they did, Feral wouldn’t be allowed to run updates like this so long after release.
- At best, Feral asked if they could improve the game’s performance (for free) and WB said okay.
- It’s doing some type of dark magic.
- The OpenGL render already maxed the GPU at 100%.
- Htop does not show any noticeable improvement in CPU usage.
- However, indoor areas have went from 23/45 to 59/80.
- And for me the outdoor areas came down from over 100 FerPS to 60 with dips into the 30s.
- Can confirm the outdoor jank.
- It’s also very very janky!
- And I’ve had a segfault.
- Reverting to the old version, all of these issues go away and the performance goes back to what it used to be.
- There’s also a new Benchmark of LIES!!1!, moar info and results:
- The benchmark uses scenes that are CPU bound.
- Even in hyperthreading land, one core was constantly booked @100% throughout all of the benchmarks
- That’s why OGL is running like arse (It’s not a fair comparison)
- If you compare Vulkan performance to the 1.0 version of MM it’s not that big of an improvement.
- At the end of the day we traded indoor jank for a outdoor random freeze fest.
- I have no doubt it will get better but I’m not going to pretend that this first beta fixes all the things.
- Ooh! Upcoming free content
- They’re fixing issues, which is good. Since you guys can see how far i’ve got, y’all know I’ve ran into none of these.
- Spoiler territory in the patch notes
- The new Torment game is selling like gangbusters, so Hasbro’s gotta get their share
- Honestly though, this is a terrific game and if you haven’t played it, you should once it comes out
- The one nice thing about beamdog updating the infinity engine is now all of their nostalgia grabs work under linux. So they have that going for them
- Planescape: Torment – Chris “Stab Used Game Sales in The Chest” Avellone’s Cut
- It’s not going to be generic white dude shooter very long.
- You’ll be able to shoot white girls, as well!
- White ninja girls.
- You’ll be able to shoot white girls, as well!
- They can add DLC but can’t be bothered to add bots.
- More on that at 11.
- There was crafting in this game?!?
- Only made the show because the devs watched our review and wrote back saying they fixed some things we (and the community) had issues with.
Ticket to abandon
- You want bad steam reviews?
- Because this is how you get bad steam reviews.
- The board game it’s based off is actually pretty fun. Shame I gotta shit on these guys now.
- Yeah, at time of writing you can no longer access the game on steam.
- “Supposedly” That’s a bug, but I really don’t think the devs give a shit either way. They got your money already.
- If you don’t want want to rely on those unofficial PPAs.
- Although, Feral still recommends Padoka0’s Mesa Stable PPA with the Vulkan patch for Mad Max.
- I can’t wait for the influx of babbys first Vulkan game.
- Remains to be seen what will break horribly on Linux with version 6, once it’s out.
- Well, at least with Vulkan support, it only has to generate the GPU code once. Maybe in an ideal world, that would help with a lot of the unity jank, considering it’d come through on windows as well.
- And android too. Fantastic for all the shovelware free on play but not on steam shit we get
- I know we’ve complained time and again about the lack of google cardboard support in unity titles. Now, finally, our wish comes true
- Nintendo Switch support is also available now.
- Silly Venn, this isn’t BSDgamecast
- Three whole Linux games… progress.
- Not sure 8 bucks is worth it for Tricky Towers and UCH
- Guess they don’t want Linux users to pay for the $10 tier, I know I’m not.
- No new unlocks at the time of writing, so Imma say give this one a pass.
- This is another layers of fear type situation. Ass-pyre is just doing the publishing.
- Yip, looks like another budget Unity title.
- They’re also publishing Observer on Linux which is made by the same people who made Layers of Snore.
- Linux – CMake is on the way
- Much to Venn’s chagrin
- I still don’t like cmake but it’s come a long way.
- It builds but I don’t have the *.rez
- It works: https://plus.google.com/+PedroMateus/posts/2YXBCRw7geb
- You will also need the extractor which opens the .J2A files and lets you play the original campaign.
- But that extractor doesn’t have a makefile or a cmake list worth a damn.
- Because the developer used Visual Studio and said “If you can’t run Visual Studio, figure it out!”
- I could probably figure out how to do it, since Jazz Jackrabbit 2 was one of the very few action platformers I truly enjoyed.
- But I’m lazy.
- Would adding a description of the included games kill you?
- Clearly developed on windows, as all of the python files in the tar.gz need to have dos2unix run against them
- Also it don’t launch
- Has a little Dark Souls vibe to it.
- More than a little, they ripped the leveling system wholesale from Dark Souls.
- Unity game but kinda works on the Xclone controlla.
- And nothing else!
- What’s that? You’d like to not use WASD? Good luck figuring out how to remap the controls in the screen of nope.
- Also, I think this is a first for a Unity thing, but the sensitivity is way too low!
- Quit distributing games in *.zip files, it’s full-metal amature hour.
- chmod +x should not be a step to launch any game in 2017.
- Those issues aside, it performs well enough.
- It looks pretty and if this does actually materialise into a proper full game, I’ll probably enjoy playing it very much.
- It comes with a pdf Marketing Aid manual.
- Yay busted unity demos.
- The game launches fine, but I get about 3 seconds of level before I get a funky space background. Apparently I’m doing something in game, as my staminal drains and the dude makes grunty noises.
– Not sure if want
– Check it out
Game: Ballistic Overkill
Devel: Aquaris Game Studio
Price: 11.99 / CDN 12.99
Wazzat: Ballistic Overkill is a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!
Mandatory Disclosure: They sent us keys
Makes with the working
- For a Unity title this critter screams.
- It’s always nice to see a game that noms more than two threads.
- The unity 5 scream of blue
- As stated on the stream, you can make a well performing unity title.
Shiny / Sounds
- It’s not fugly by any stretch of the imagination-organ.
- Plenty of time to stop and check out the level design.
- More about that in the Fun section.
- The player models are well done and the same goes for most of the weapon models.
- The guns go bang but nothing really stood out.
- Didn’t notice a soundtrack.
- It’s a FDM damned AAA title compared to most of the shovelware on Steam these days.
- The game looks fine. The models don’t look completely ridiculous (although they are a bit samey) and all the classes look distinct
- The UI here looks like something right out of UT4
- The voice acting is super cheesy. I realize they didn’t have a lot of money to spend on it, but it’s just shy of laughably bad
- It honestly fooled me into thinking it wasn’t a unity game. It deserves some credit for that
- The environments all look good, even if the level design makes that pointless, since they all have the same basic layout.
- The player models are all very… samey.
- Remember my complaints regarding how the Space Marines in Warhammer 40K all look the same?
- Well, they might as well have payed for the Games Workshop license and made this a 40K FPS.
- The soldier men all look the same, regardless of class. At a distance, they’re pretty hard to tell one from the other.
- Sure, if they look semi-transparent they’re either a sniper or a ninja, but the grenade guy, assault guy, marksman guy, vanguard guy and the heavy weapons guy all look like they’re related.
- And sound-wise, the guns all sound piss-weak.
- You get more of a sense of firing projectiles from blowing spitballs out of the shell of a bic pen.
- WASD, Shift runs, and Alt crouches.
- G throws grenades.
- Seems legit.
- No issues here. When you’re making an arena shooter, it pays to stick with the basics
- I have many complaints about this game, the controls are not one of them.
- Although, you do start questioning whether or not you’re in control when you turn a corner and almost a second later you die from a shot which came from the other side of the wall and the person who killed you, very clearly, doesn’t have line of sight anymore.